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Re: RPG Progress Report

Posted: Thu Feb 08, 2018 12:37 pm
by Ack
Partridge, it's time to bring in Thrack.

Re: RPG Progress Report

Posted: Wed Feb 14, 2018 11:06 am
by bmoc
I played Xenoblade 2 again for the first time in several weeks. New game plus is dropping this week so I'm farming a few more legendary cores. NG+ will have 7 more rare blades to get (through both cores or quests). The really neat thing about this NG+ is that you can de-level at inns if you want to. Very cool that you can tune the difficulty a bit so that you aren't massively overpowered. I'll probably play it with English voice acting this time around.

I can already tell you that I am going to be using Ursula a lot. I did manage to get her affinity chart filled out when I was running her merc missions to farm lvl 4 blade affinity for Overdrive Protocols. Other than the ridiculous rate at which you get rare blades towards the end, Ursula's affinity chart has to be the most aggravating/time consuming thing about this game. I can't believe the devs thought running hundreds of 5-10 minute merc missions would be fun.

Re: RPG Progress Report

Posted: Wed Feb 21, 2018 10:38 am
by bmoc
The algorithm in Xenoblade 2 for obtaining rare blades has been datamined. https://gamefaqs.gamespot.com/boards/20 ... 2/76340715

It is a pretty neat read and explains exactly why KOS-MOS is so darn hard to get. This also confirmed my suspicion that the luck stat barely affects your chances of getting a rare blade.

Re: RPG Progress Report

Posted: Fri Mar 02, 2018 2:53 pm
by nullPointer
Now that our Together Retro - Final Fantasy Spin-Offs month has drawn to a close, I'm carrying over my progress in Final Fantasy Tactics: War of the Lions into this thread, albeit slightly sooner than expected. In brief summary, I reached a point in the game where I overleveled my party into a corner. The difficulty of random encounters in FFt:WotL is scaled based on the party member with the highest level in your party (regardless of whether or not they're in your active battle party). I had initially thought that this difficulty was based on the average level of your party, so I experimented with filling half my roster with level 1 generics. This had no effect whatsoever. Taking level 1 chumps up against level 90+ monsters was even less fun than taking a party barely capable of beating those odds. In a nutshell, I was losing far more random encounters than I was winning, and the amount of enjoyment I was gleaning from the game was taking a serious nosedive. Things were looking grim my friends.

But, being the stubborn sort that I am, I wasn't ready to throw in the towel. I vaguely recalled hearing about a 'de-leveling' trap that you can find in certain battlefields (turns out this trap is called a degenerator). My initial impression was that the occurrence and placement of these traps is randomized, and to be honest I have better things to do than wander around battlefields in FFT, searching for a trap that may or may not be there, while vastly overpowered enemies mop the floor with my entire party. Blech. But! After a little research I discovered that there's nothing random about those traps! They will always be on the same battlefield(s) in exactly the same place(s). A glimmer of hope was born!

But … it was the merest of glimmers. I'd need to survive long enough to defeat all but one of those overpowered enemies, and with that lone remaining enemy I'd need to spam the Rend Power ability to the point where they were completely neutralized as a threat.

And so it was that we faced our foes across the windswept sands of the Zeklaus Desert. Standing in opposition were three minotaurs of various types, and three bombs of various types. Any one of these enemies was capable of one-shotting the lone white mage I brought to the party. The rest of the party could withstand two, maybe three hits depending on how badly enemy forces spammed their powerful special abilities (which is typically every attack for the duration of the battle). I had one lone ace up my sleeve. Every member of the party (save for that one mage) was equipped with the Rend Power ability (i.e. Arts of War). And two of them were equipped with pistols. Now … the pistol is a pretty crappy weapon in this game, a veritable pea shooter … but it does allow you to hit with Rend Power from a distance, hopefully while keeping out of range of powerful enemy strikers. This was going to be … a longshot (yuck, yuck).

This battle went forever and initially it seemed like defeat was inevitable. I had three KO'd party members. Of the two remaining, neither of them were ranged fighters or healers, and one was simply running for his life until such time that he could be adequately healed (which realistically wasn't going to happen). The other one was throwing phoenix downs at whichever body was closest to perma-death on any given turn, and hoping that the remaining enemy horde didn't suddenly figure out that he was their gravest threat. Luckily FFT enemies can pretty reliably be counted upon to completely savage whomever is closest to death and in this case that meant whichever character had been most recently resurrected (hey at least it reset the perma-death counter!).

Then … against all odds, my white mage got an active turn immediately after being resurrected. This allowed her to quickly teleport away and resurrect another character. Soon enough we were actually getting people healed up again. Rather than being in full retreat we were slowly shifting back into offensive mode. We had whittled enemy numbers down to a lone minotaur, and the ranged fighters had set about working him over with Rend Power. Against all odds … the plan was working. Soon that minotaur was only hitting for 150HP of damage rather than the 700+ that he had originally started with. Then 50 ... 30. And … eventually we had worked him down to 1 power. He was only hitting for 1 point of damage per round. And it was then that I sent Ramza to find that degenerator trap while remaining party members started using Rend Speed on that poor remaining minotaur (no but seriously screw him). After that it went off like clockwork. It took a while but I repeatedly stepped on the degenerator trap until Ramza had gone from level 95 clear down to level 60. And on that note, we finally sent that defenseless minotaur to the cow pasture in the sky.

I repeated this process for three more characters who were level 70 or higher. As levels came down the battles were easier. I was actually enjoying the game again. Hey, I think I put this one back on track! I thought I had completely screwed myself out of finishing the game, but at this point I think it should be more than manageable once again!

And that is the story of how I lost 35+ levels in Final Fantasy and walked away a happy man. :D

Re: RPG Progress Report

Posted: Sat Mar 03, 2018 7:22 pm
by Markies
Shining Force II is currently utterly destroying me.

The last couple of fights, the enemies have been doing so much more damage and take forever to kill that I have been squeaking out victories. Finally, it came to a head with the fight against the Red Baron. I can barely survive the first wave and I cannot even reach him. Hopefully, I'll spend some days grinding and that should put me over the edge. Maybe I was moving too fast, but the sudden rubber band effect of the enemies has truly been annoying.

Re: RPG Progress Report

Posted: Sat Mar 03, 2018 7:51 pm
by MrPopo
The final segment of Shining Force II scales HARD. I'd say you definitely need to take advantage of the fact you can grind with Egress. If you went big on Master Monks that also helps, as they grind super fast anyway (especially Karna) thanks to being able to deplete their magic by the end of every battle.

Re: RPG Progress Report

Posted: Sun Mar 04, 2018 2:35 pm
by Markies
I was able to beat the Red Baron fight. I had a core group and a mage who constantly had everybody Boosted and we were able to squeak out a victory. It helps that Bowie is basically indestructible and can go toe to toe with any boss.

I got two more fights and then the final three with the big devils. Apparently, the next two fights are great for grinding. I've been egressing more than before mostly because I was running out of money to revive everybody. My white mages/monks and Bowie are so over leveled, but I need other people to do damage and take a hit.

Re: RPG Progress Report

Posted: Thu Mar 08, 2018 3:11 pm
by nullPointer
I'm definitely taking a slower pace on Final Fantasy Tactics: WotL at this point, but I'm still plugging away at it. Ramza finally attained the Dark Knight job which has been awesome. One of that jobs strongest attacks is actually one that replenishes an amount of HP equal to the damage being dished out. I'm also probably at the point where I need to dial down Ramza's levels once again, but I'd like to have him attain the Bard class before doing so. That way I can de-level him in such a way that the loss of stats is minimized to a great extent. In order to do that though I need to level him up in Orator and Summoner which are the prereqs for Bard. This is definitely a game for those who love stat management! :lol:

I hit a random battle last night in which there were initially six high level dragons, four Green and two Blue. I was fairly certain that my party wasn't walking out of this one. But before I could even formulate a strategy and close the distance ... the dragons started fighting each other! It was the battle of Green vs. Blue. So I just had my party hang back and watch while these dragons beat the ever loving crap out of one another. Against all odds Team Blue won the battle (thanks to their powerful ice breath weapon), but there was only one remaining at the end. It was at this point that my party descended upon that beleaguered blue dragon for an easy victory. It's not the first time I've encountered enemies turning on each other in this game, but it was certainly the battle with the most high level combatants I've seen.

Re: RPG Progress Report

Posted: Tue Mar 27, 2018 4:10 pm
by nullPointer
Due to various IRL factors my opportunities for gaming this month have been somewhat scarce, or at least moreso than usual. Having said that, I'm finally closing in on the last few battles in Final Fantasy Tactics: War of the Lions, This is one of those games where I reached a certain point at which I had already devoted so much time to it that I decided I might as well go for 100% completion (or at least as close as I can approximate). Accordingly, one of the things I need to tackle before wrapping things up is to take on this game's 'superboss' who apparently sits 10 levels deep in a dungeon full of tough random encounters (and apparently some powerful rare item pickups). My party is pretty powerful at this point, so I'm not terribly worried about it, but we'll see!

This game has some nice touches of fan service in Chapter IV (the final chapter). Cloud Strife recently joined my party after we jumped into a battle to save a flower girl named Aerith. Balthier (who I'm vaguely familiar with) from FFXII is also a party member as is Luso who apparently stars in the sequel to this game, FFT A2: Grimoire of the Rift (I wasn't familiar with this character at all).

Wish me luck! :D

Re: RPG Progress Report

Posted: Wed Mar 28, 2018 8:48 am
by Ack
Hey null, do you know about the special summon and Ultima? If you absolutely, positively must do everything, they are part of the experience.