Xeogred wrote:I was just thinking that it's more ideal to have different elements per Blade, maybe it's not a huge deal though? I haven't really tried to exploit elemental weaknesses against enemies to be fair. But yeah right now I have three attackers for Rex (Mythra, Roc, and Wulfric). And Nia is a Jack of All Trades.
I haven't had a lot of luck getting key Blades yet. Only other ones I have are: Perceval (Nia), Kora, Newt, and Finch.
I'm getting the three bar chain combo attacks with Mythra around a lot easier too now. I think the bar fills up by using a bunch of arts and having no ally fall during battle. I'm still not sure how you can get them extended for another round letting you chain more attacks?
Exploiting elemental weakness usually doesn't make or break a fight. You want a wide variety of elements represented in your party for blade combos and chain attacks.
Any blade special attack (pressing A) can start a blade combo. This creates a bar in the upper right that decreases with time. If you do a level 2 or higher blade special before the bar disappears, it will continue the combo if it is the right element. A level 3 or higher blade special ends the combo (again if it is the right element). The branching chart that appears in the upper right when you start a blade combo tells the element paths you can take.
When you end a blade combo, it applies an elemental orb to the enemy which you can see orbiting the enemy. The orb will be of the element that you ended the combo with. You can only apply one orb per element.
When you start a chain attack, the orbs will be displayed as circles across the top of the screen. Think of these orbs as having 3 hit points each. Attacking with an opposing element blade during the chain attack removes 2 HP from the opposing orb. Attacking with an element that currently has no opposing orb will result in 1 HP damage to a random orb (if more than 1 orb is present). When you destroy an orb it is called an elemental burst and you get another round of chain attacks. If you burst 4 orbs then you go full burst and all the orb break. Your characters proceed to go ape shit on whatever you were attacking. Very few enemies can survive a full burst.
Hopefully that makes sense. It is easier to explain with visual aids.