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Re: Sonic Mania and Sonic Forces

by marurun Mon Aug 14, 2017 3:32 pm

Ars Technica loves it but does note that there are some bugs that can be frustrating.
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Re: Sonic Mania and Sonic Forces

by MrPopo Mon Aug 14, 2017 4:12 pm

I'm quite curious if the engine will replicate bugs that are used in the old Sonic games for speedrunning.
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Reprise
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Re: Sonic Mania and Sonic Forces

by Reprise Mon Aug 14, 2017 4:48 pm

noiseredux wrote:earliest I'll get to play it is LATE tomorrow night. Maybe Wednesday.

Kotaku gave it a rather enthusiastic review, but also noted that it's a 3-4 hr game FYI.


Same :(

And yeah, 3-4 hours is about the same as the Genesis/MD titles. I'm not surprised, but I did kinda hope it might be a fraction longer. Oh well.
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Re: Sonic Mania and Sonic Forces

by Juan Aguacate Mon Aug 14, 2017 10:12 pm

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PartridgeSenpai
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Re: Sonic Mania and Sonic Forces

by PartridgeSenpai Tue Aug 15, 2017 6:54 am



Watching they hydrocity levels is just giving me war flashbacks to melting down over them in my childhood. Those levels absolutely killed any enjoyment younger Partridge had with those games. :cry:
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marurun
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Re: Sonic Mania and Sonic Forces

by marurun Tue Aug 15, 2017 9:33 am

Reprise wrote:And yeah, 3-4 hours is about the same as the Genesis/MD titles. I'm not surprised, but I did kinda hope it might be a fraction longer. Oh well.


My feeling is that the core 2D Sonic mechanic would probably wear pretty thin if they tried to stretch the game to 6-10 hours. Sonic's core mechanics aren't quite as flexible as Mario's.
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Re: Sonic Mania and Sonic Forces

by Reprise Tue Aug 15, 2017 2:32 pm

Yeah, that's true. I read it's about the length of Sonic 3 & Knuckles, which sounds perfect.

Anyways, I'm up to Flying Battery Zone and, so far, this game is freaking amazing. I feel like I'm playing the greatest Sonic game ever created.
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Re: Sonic Mania and Sonic Forces

by noiseredux Tue Aug 15, 2017 10:15 pm

O... M... G!

The 2-2 boss just blew my friggin' mind. Wow.

#nospoilers
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Re: Sonic Mania and Sonic Forces

by dsheinem Tue Aug 15, 2017 10:20 pm

noiseredux wrote:O... M... G!

The 2-2 boss just blew my friggin' mind. Wow.

#nospoilers


i know, right!?
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Re: Sonic Mania and Sonic Forces

by MrPopo Wed Aug 16, 2017 12:46 am

noiseredux wrote:O... M... G!

The 2-2 boss just blew my friggin' mind. Wow.

#nospoilers

Yeah, that's basically how it went down when I got to that point and I had to tell bogus about it in Slack.

This game is one giant Pepperidge Farm commercial:

Do you remember fast 2D platforming?
Do you remember bad guys with cool names like Robotnik?
Do you remember scrambling to maintain that one ring on a boss fight?

Sonic Mania remembers.

Honestly, the only complaint I have is that the classic tracks lack that "bite" of the FM synth, which ends up being to its determent in my mind. The second stage remixes of the Sonic 1 & 2 tracks are great (similar to how the music transitioned between stages in S&K), it just really sticks out when the base tune is almost but not quite sounding right.
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