Sonic Mania and Sonic Forces
Re: Sonic Mania and Sonic Forces
Ars Technica loves it but does note that there are some bugs that can be frustrating.
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Re: Sonic Mania and Sonic Forces
I'm quite curious if the engine will replicate bugs that are used in the old Sonic games for speedrunning.
Re: Sonic Mania and Sonic Forces
noiseredux wrote:earliest I'll get to play it is LATE tomorrow night. Maybe Wednesday.
Kotaku gave it a rather enthusiastic review, but also noted that it's a 3-4 hr game FYI.
Same
And yeah, 3-4 hours is about the same as the Genesis/MD titles. I'm not surprised, but I did kinda hope it might be a fraction longer. Oh well.
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Re: Sonic Mania and Sonic Forces
Watching they hydrocity levels is just giving me war flashbacks to melting down over them in my childhood. Those levels absolutely killed any enjoyment younger Partridge had with those games.
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Re: Sonic Mania and Sonic Forces
Reprise wrote:And yeah, 3-4 hours is about the same as the Genesis/MD titles. I'm not surprised, but I did kinda hope it might be a fraction longer. Oh well.
My feeling is that the core 2D Sonic mechanic would probably wear pretty thin if they tried to stretch the game to 6-10 hours. Sonic's core mechanics aren't quite as flexible as Mario's.
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Re: Sonic Mania and Sonic Forces
Yeah, that's true. I read it's about the length of Sonic 3 & Knuckles, which sounds perfect.
Anyways, I'm up to Flying Battery Zone and, so far, this game is freaking amazing. I feel like I'm playing the greatest Sonic game ever created.
Anyways, I'm up to Flying Battery Zone and, so far, this game is freaking amazing. I feel like I'm playing the greatest Sonic game ever created.
Own: Sega Mega Drive, Sega Saturn, Sega Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Nintendo Gamecube, Nintendo Wii U, Nintendo Gameboy Advance, Nintendo DS, Nintendo New 3DS, Nintendo Switch
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Re: Sonic Mania and Sonic Forces
O... M... G!
The 2-2 boss just blew my friggin' mind. Wow.
#nospoilers
The 2-2 boss just blew my friggin' mind. Wow.
#nospoilers
Re: Sonic Mania and Sonic Forces
noiseredux wrote:O... M... G!
The 2-2 boss just blew my friggin' mind. Wow.
#nospoilers
i know, right!?
Re: Sonic Mania and Sonic Forces
noiseredux wrote:O... M... G!
The 2-2 boss just blew my friggin' mind. Wow.
#nospoilers
Yeah, that's basically how it went down when I got to that point and I had to tell bogus about it in Slack.
This game is one giant Pepperidge Farm commercial:
Do you remember fast 2D platforming?
Do you remember bad guys with cool names like Robotnik?
Do you remember scrambling to maintain that one ring on a boss fight?
Sonic Mania remembers.
Honestly, the only complaint I have is that the classic tracks lack that "bite" of the FM synth, which ends up being to its determent in my mind. The second stage remixes of the Sonic 1 & 2 tracks are great (similar to how the music transitioned between stages in S&K), it just really sticks out when the base tune is almost but not quite sounding right.