foxhound1022 wrote:It still eludes me as to why this port is so bad, yet both the Vs. titles on Saturn are just excellent.
You have to keep in mind that MSH was built to run on default Saturn Hardware without the use of RAM expansion Carts to play the game. The "3MB mode" in MSH is simply a feature and nothing more (this is apparent considering the overall result of the game with a RAM Cart enabled to activate "3MB mode" will result in sacrificed gamespeed and loadtimes simply just for additional frames of animation being restored). Xmen Vs. SF and MSH Vs. SF both REQUIRE expansion carts (4MB to be precise) to play. They wont play without it.
The real question is why the SAT version is even more inferior to the PSX version (and trust me it is!). Was it perhaps that each port was handled by different devs internally at Capcom (or even externally!?). Was it that at this point in time Capcom perhaps began to put more focus and priority on PSX ports over the SAT? Or was it simply just that Capcom started learning how to work around the PSX hardware limitations with 2D design? (Regardless of, Alpha 3 on the PSX was a pretty damn solid effort and their method to get the most out of the system by using 3D polygonal graphics on the hit Sprites was rather brilliant if you ask me). Also, keep in mind that while both games were set to be released on the same day, the PSX port was delayed of an additional month or two before hitting store shelves. What happened there
Bradcap1 wrote:Perhaps your console was not detecting the cart? The cart slots on Saturns are notoriously finicky. An easy test to see if 3Mb mode is working properly is to use Juggernaut's standing light kick. If the 3Mb mode is active there will be extra animation frames indicating comic book style motion. The animated frames and speed are quite enhanced when using Juggernaut vs Blackheart. It's pretty much night and day.
You REALLY don't seem to understand my issue(s) with the game whatsoever. Have you actually read my comparison review????
viewtopic.php?f=32&t=39800Trust me, I know exactly when 3MB is On. It's as simple as having the feature appear on the options menu and being able to turn it OFF on ON on said option screen. There is a much simpler way to check if the mode is indeed functional during actual gameplay. My main character Spider Man has a breathing animation during his crouching position in the CPS II Arcade version. This incredibly small attention to detail was understandably cut in both console ports. With the 3MB mode ON, it is restored to him. Yes! The animated frames of animation that are restored as a result of playing the game with a RAM Cart do enhance the game in a visual sense. NO speed is still awful, with or with out RAM Cart(s) used. More importantly, loadtimes get ridiculously longer.
pierrot wrote:I think CD is referring more to the slowdown and longer load times than missing animations while in 3mb mode.
YES.