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	<title>racketboy.com &#187; XBox Live Arcade</title>
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	<description>Keeping Your Classic Gaming Lifestyle Up To Date</description>
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		<title>Bionic Commando Rearmed: Drool-Enducing 2D Goodness</title>
		<link>http://www.racketboy.com/retro/sony/ps3/2008/01/bionic-commando-rearmed-drool-enducing-2d-goodness.html</link>
		<comments>http://www.racketboy.com/retro/sony/ps3/2008/01/bionic-commando-rearmed-drool-enducing-2d-goodness.html#comments</comments>
		<pubDate>Fri, 18 Jan 2008 02:05:33 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

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		<description><![CDATA[  
I couldn&#8217;t help but be in pure awe after watching the trailer for the upcoming Bionic Commando Rearmed and the high-resolution screenshots that were released today on IGN.
No, Capcom didn&#8217;t ditch its plan to make a fully 3D Bionic Commando game, but instead decided to please its old-school fans with this modern 2D [...]]]></description>
			<content:encoded><![CDATA[<p>  <a href="http://www.flickr.com/photos/racketboy/2200157119/" title="bionic-remake-header by racketboy, on Flickr"><img src="http://farm3.static.flickr.com/2107/2200157119_8e7fa63385_o.jpg" style="border: 0px solid ; width: 450px; height: 144px" alt="bionic-remake-header" /></a><br />
I couldn&#8217;t help but be in pure awe after watching <a href="http://www.youtube.com/watch?v=ALGdrMl7WLA">the trailer</a> for the upcoming Bionic Commando Rearmed and the high-resolution screenshots that were <a href="http://xbox360.ign.com/articles/846/846125p1.html">released today on IGN</a>.</p>
<p>No, Capcom didn&#8217;t ditch its plan to make a fully 3D Bionic Commando game, but instead decided to please its old-school fans with this modern 2D side-scroller that will be available on XBox Live Arcade and Playstation Network.</p>
<p><a href="http://www.flickr.com/photos/racketboy/2200149851/" title="bionic-commando-2d-20080117063605559 by racketboy, on Flickr"><img src="http://farm3.static.flickr.com/2030/2200149851_e5692c2ab2.jpg" style="border: 0px solid ; width: 500px; height: 289px" alt="bionic-commando-2d-20080117063605559" /></a></p>
<p><a href="http://www.youtube.com/watch?v=ALGdrMl7WLA">Just from the trailer alone</a>, it is easy to get excited about the silky-smooth visuals, the fluid swinging animations, and all the gameplay mechanics that we all grew to love in the NES classic.  This new remake will also feature a two-player co-op mode.</p>
<p>The storyline and setting in Rearmed is also a call back to the original according to Ben Judd, producer at Capcom Japan:<br />
<em>&#8220;Imperials? Yes. Master D. Ohhh yes. However, now that we don&#8217;t have the same memory limitations that the 8-bit game did, we have fleshed out the story quite a bit. Without altering the original story, we have added some new background information that helps tie Bionic Commando Rearmed to its next-gen big brother.&#8221; As you can see in our trailer below, the remake also retains some of the more eccentric elements of its forefather &#8211; the immortal line &#8220;Get the heck out of here you nerd!&#8221; is present in all its absurdist glory.&#8221;</em></p>
<p><a href="http://www.flickr.com/photos/racketboy/2200943540/" title="bionic-commando-2d-20080117063627418 by racketboy, on Flickr"><img src="http://farm3.static.flickr.com/2268/2200943540_20f5c3ff11.jpg" style="border: 0px solid ; width: 500px; height: 289px" alt="bionic-commando-2d-20080117063627418" /></a></p>
<p>Since I&#8217;m constantly preaching to the choir about how the classic names in gaming like Sega, Capcom, Nintendo, and Konami need to give some of their classic, and sometimes forgotten, franchises a 2D overhaul, you can understand my excitement to see Bionic Commando Rearmed in action.</p>
<p>Last year, I was especially impressed with<a href="http://www.xbox.com/en-US/games/p/princeofpersiaxboxlivearcade/default.htm"> the 2D Prince of Persia remake on XBox Live Arcade</a>.  It kept everything that made the original Prince of Persia game remarkable, from its stunning aninmation to its sometimes frustrating acrobatics, while giving its the graphical polish that you would expect from Ubisoft&#8217;s modern Prince of Persia games.  Prince of Persia Classic wasn&#8217;t a runaway hit, but it was nice to see them make and effort.</p>
<p><a href="http://www.flickr.com/photos/racketboy/2200149933/" title="bionic-commando-2d-20080117063622106 by racketboy, on Flickr"><img src="http://farm3.static.flickr.com/2217/2200149933_45361ee9c0.jpg" style="border: 0px solid ; width: 500px; height: 289px" alt="bionic-commando-2d-20080117063622106" /></a></p>
<p>This idea really seems to have sunk in with Capcom.  Between the <a href="http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html">HD Remix of Super Street Fighter 2 Turbo</a> and this Rearmed remake, I can see a trend starting to catch on.  The hype has already started to build for this game and I hope other publishers and developers take note.  <a href="http://www.racketboy.com/retro/sega/2007/12/if-sonic-the-hedgehog-2-was-in-hd.html">Sonic the Hedgehog 2 HD</a>, anyone?</p>
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		<title>The Best Pac-Man Clones and Spin-Offs</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/11/the-best-pac-man-clones-and-spin-offs.html</link>
		<comments>http://www.racketboy.com/retro/microsoft/xbla/2007/11/the-best-pac-man-clones-and-spin-offs.html#comments</comments>
		<pubDate>Sat, 24 Nov 2007 21:50:41 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[DOS]]></category>
		<category><![CDATA[Windows]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

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		<description><![CDATA[
Pac-Man is one of the most popular video games of all time and it was no surprise that many companies tried cloning the game in order to make a quick buck. However, many of those clones didn&#8217;t really add much or even capture much of the original charm. Even many of Namco&#8217;s own Pac-Man spinoffs [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://flickr.com/photos/racketboy/2065384817/"><img src="http://farm3.static.flickr.com/2027/2065384817_f0b60005d7_o.jpg" style="border: 0px solid ; width: 400px; height: 242px" alt="The Best Pac-Man Clones &amp; Spinoffs" /></a></p>
<p>Pac-Man is one of the most popular video games of all time and it was no surprise that many companies tried cloning the game in order to make a quick buck. However, many of those clones didn&#8217;t really add much or even capture much of the original charm. Even many of Namco&#8217;s own Pac-Man spinoffs were only worthy of a yawn.</p>
<p>Over the last twenty-five years, there have been quite a few Pac-Man clones and official spinoffs that are still worth playing today, and possibly even worth getting excited about. This feature takes a look at the best games that either added something new to the formula or modernized the experience on newer platforms. (And before anyone complains, I realize that Ms. Pac-Man is not on the list)</p>
<p><a href="http://digg.com/playable_web_games/The_12_Best_Pac_Man_Clones_and_Spin_Offs"><img src="http://digg.com/img/badges/180x35-digg-button.gif" style="border: 0px solid ; width: 180px; height: 35px" alt="Digg!" /></a><br />
<span style="font-style: italic">Credits:</span> Since there was a lot of ground to cover in digging up all these gems, this article was actually a team effort. RadarScope1 shared his experiences with the new XBLA Pac-Man release, Ivo scoured the Interwebs to find and test all of the obscure clones on an array of platforms, and I (racketboy) contributed my thoughts on my favorite console and handheld spinoffs.  I also used Wikipedia to detail some of the specifics of gameplay for some of the games. I hope you enjoy seeing all the best that Pac-Man has inspired.</p>
<h3>Pac-Man Championship Edition (XBox Live Arcade)</h3>
<p>With Namco&#8217;s penchant for rehashing Pac-Man over the years it might be easy to dismiss <a href="http://www.xbox.com/en-US/games/p/pacmanchampionshipeditionxboxlivearcade/">Pac-Man Championship Edition</a> for Xbox Live Arcade as just such another ill-conceived idea best left on the drawing room table. But Namco didn&#8217;t simply retool a classic game with PMCE. Instead, they rethought it almost entirely.</p>
<p><a href="http://flickr.com/photos/racketboy/2066183266/"><img src="http://farm3.static.flickr.com/2272/2066183266_0587723389_o.jpg" style="border: 0px solid ; width: 300px; height: 159px; float: right" alt="Pacman Championchip Edition Screen" hspace="10" vspace="10" /></a>With original Pac-Man creator Toru Iwatani at the project&#8217;s helm (his first time working on a Pac-Man title since the 1980 original), PMCE could be considered a true &#8220;championship edition&#8221; in that getting the most out of the game will require some decidedly well-honed Pac skills. The goal is the same as it ever was: score the most points possible. But there&#8217;s a catch: PMCE is timed. There are six gameplay modes in all. The main draw, Championship Mode is five minutes long. Most but not all of the other modes are 10 minutes long. The other major changes (besides the mazes &#8212; more on that in a minute) are that power pellets can be chained indefinitely for successive ghost-munching bonuses of up to 3200 points per ghost, eating regular dots without dying builds up a score multiplier, and that Pac-Man respawns in the same place he died after losing a life.</p>
<p>The crux of PMCE&#8217;s gameplay is the tried and true arcade formula of balancing risk versus reward. The original Pac-Man had an element of this: should you eat the blue ghosts after getting a power pellet or simply clear the rest of the dots and move to the next board? In PMCE, the answer is: you do both, but you do it by setting up a chains of power-pellet-fueled ghost combos over the paths of the dots in the maze. Unlike the static mazes of old, however, the mazes in PMCE are constantly shifting. The screen is divided into two halves. Clearing one side of dots will bring up a bonus item (cherries, Galaga ships, keys, etc.) which will then open up a new pattern of walls and dots on the other side when eaten. The process repeats with each new side getting more complex, filled with more and more dots and power pellets. The first few patterns set up paths of dots that are ideal for combos if you play them correctly, but as the game progresses those paths aren&#8217;t as clear-cut. Setting up strategies for your paths in real time is essential because every second spent traveling over black space instead of munching dots or ghosts is time wasted. In a way you&#8217;re playing against the maze itself as much as against the ghosts or the clock &#8212; and that&#8217;s where Iwatani and Namco have captured the essence of the original game and taken it to a twitch-inducing extreme.</p>
<p><a href="http://flickr.com/photos/racketboy/2065384549/"><img src="http://farm3.static.flickr.com/2111/2065384549_01703676b8_o.jpg" style="border: 0px solid ; width: 300px; height: 169px; float: right" alt="Pacman Championchip Edition Screen" hspace="10" vspace="10" /></a>The atmosphere is enhanced by a pace that speeds up as the clock winds down, complete with music that goes from subtle to heart-pounding in the final 30 seconds or so. The visuals have been updated for hi-def screens and though the graphics are more crisp and somewhat more colorful, the look and sound effects are total throw-backs to the feel of the arcade original. It&#8217;s easy to be cynical about &#8220;Pac-Man with lights and a techno beat,&#8221; but those elements melt away once you&#8217;re sucked into the gameplay. Like many XBLA titles, PMCE has a world-wide leader board, which is another nice throw back to the days when high scores were all that mattered. Achievements mostly consist of getting certain scores and beating all of the six modes.</p>
<p>The two Challenge Modes and three Extra Modes mix up the formula with different types of mazes or by reducing visibility in the maze, but it&#8217;s the Championship Mode where this re-thinking of Pac-Man really shines. The only gripes I have are minor: I wish there was a way to save the replays of my best runs and I wish I could control Pac with the right thumbstick as well as the left. Though some might hesitate at the price of 800 Microsoft points ($10), the game&#8217;s playability and depth make it one of the few must-have titles on XBLA, especially for retro gamers and arcade junkies.<br />
<span style="font-weight: bold">Get The Game:</span> <a href="http://www.xbox.com/en-US/games/p/pacmanchampionshipeditionxboxlivearcade/">Pac-Man CE&#8217;s Official XBLA Page</a></p>
<h3> Pac-Man VS. (Gamecube / Nintendo DS)</h3>
<p><a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/pacman-vs-gamecube"><img src="http://farm3.static.flickr.com/2374/2065391455_077b608dc4_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Pac-Man Vs Screenshot" hspace="9" vspace="9" /></a>Never before has Pac-Man been viewed as a party game, but <a href="http://www.amazon.com/exec/obidos/ASIN/B0000DI6BB/retrogamingwi-20">Pac-Man VS.</a> turned the arcade classic into one of the best casual multiplayer games you will find. The game was originally a bonus pack-in game with Pac World 2, R Racing, and I-Ninja on the Gamecube and was later included on the <a href="http://www.amazon.com/exec/obidos/ASIN/B000BIZR72/retrogamingwi-20">Namco Museum DS compilation</a>.</p>
<p>Pac-Man Vs’s gameplay is very similar to the original game, however, this time one person controlls Pac-Man, while the other three people play as the ghosts. Pac-Man tries to get points by eating fruit, pellets, and power pellets(which turn the ghosts blue and Pac-Man can then eat them), while avoiding the three ghosts.</p>
<p>The ghost that captures Pac-Man will get to play as Pac-Man, and the two people will have to switch the GBA and controller around. Now the new person will try to get as many points as possible before getting caught and give up the GBA. This whole thing works quite well, and it’s pretty easy to understand once you start playing it.</p>
<p>Since 3-on-1 is obviously too much of an advantage for the ghosts, the GBA connectivity comes to the rescue on the Gamecube (and DS owners each have their own screen). The person playing Pac-Man sees the entire gamescreen just like they are playing a normal game of Pac-Man. The ghosts, on the other hand, only see a very limited part of the map that contains a small radius around their own location.</p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/B000BIZR72/retrogamingwi-20"><img src="http://farm3.static.flickr.com/2356/2066190016_ec8c143772_o.jpg" style="border: 0px solid ; width: 256px; height: 384px; float: right" alt="10.jpg" hspace="10" vspace="10" /></a>The fruits give Pac-Man points if eaten, but ghosts can also eat the fruits as well, giving them points in addition to an expanded viewing range for a limited time, briefly giving them a better chance to catch Pac-Man. When Pac-Man is caught, the ghost who caught him gets to play as Pac-Man in the next round, and the battle continues. As soon as one player earns the pre-selected point value required for victory, the game ends. The higher the point value you choose, the longer the game.</p>
<p>The players in the role of ghosts must coordinate their efforts to track down Pac-Man. The only helpful hint is the color trail that briefly appears in Pac-Man’s wake. Cooperation among the ghosts is crucial and can create a great sense of cooperation and teamwork as one ghost player may figure out where Pac-Man is and yell over to the other ghosts to urge them to team up on him.</p>
<p>The twist is that as soon as Pac-Man is captured, the team of ghosts changes and then two of the ghosts are trying to hunt down a player that they were just cooperating with a minute ago. This goes on until the end of the game, so it is a great roller coaster of gameplay emotions. Usually there is one player that is a little more skilled than the others. So there can be quite a bond between the lesser players to take the dominant player down. Such love fills the room at this point.</p>
<p>Even though on the surface the game is not very complex, there are a number of techniques that can give the game depth. Some examples are ghosts guarding the last few dots on the map and Pac-Man hovering over a power pellet until the ghosts get close. Tactics that are dependent on the people you are playing with, and how they react in each situation. No game is going to be the same, reducing the possibility for boredom. This is an incredible improvement over the limited AI in the original Pac-Man arcade game. In the end, Pacman VS is a great example of an old, established game being given a new makeover for the current generation. It’s classic Pac-Man with a competitive, multiplayer edge.<br />
<span style="font-weight: bold">Get The Game:</span></p>
<ul>
<li>Find Pac-Man VS on <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/ms-pacman-maze-madness">eBay</a> / <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26keywords%3Dpac-man%2520maze%2520madness%26rh%3Di%253Aaps%252Ck%253Apac-man%2520maze%2520madness%252Ci%253Avideogames&amp;tag=syncopation0d-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Amazon.com</a></li>
<li>Find Namco Museum DS on <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-ds">eBay</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B000BIZR72/retrogamingwi-20">Amazon.com</a></li>
</ul>
<h3>Ms. Pac-Man Maze Madness (PS1, N64, Dreamcast, GBA)</h3>
<p><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26keywords%3Dpac-man%2520maze%2520madness%26rh%3Di%253Aaps%252Ck%253Apac-man%2520maze%2520madness%252Ci%253Avideogames&amp;tag=syncopation0d-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325"><img src="http://farm3.static.flickr.com/2371/2065384569_c61f0b02e7_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Ms Pacman Maze Madness Screenshot" hspace="9" vspace="9" /></a>On the surface, <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26keywords%3Dpac-man%2520maze%2520madness%26rh%3Di%253Aaps%252Ck%253Apac-man%2520maze%2520madness%252Ci%253Avideogames&amp;tag=syncopation0d-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Ms. Pac-Man Maze Madness</a> looks like another one of those stick Pac-Man in a platformer game like Pac-World or Pac-Land. However, if you spend some time on the game, you realize it isn&#8217;t really a platformer at all, but instead focuses more on the original Pac-Man maze and ghost mechanics that made the original games great.</p>
<p>Even though most of the game does involve mazes, it&#8217;s the puzzles that will stop your progress. Most of the puzzles aren&#8217;t that hard, but a few will stump you for a bit. There are blocks to push, TNT to explode, and springboards that propel you upward. It is usually crucial that you solve these puzzles to progress through the game. The difficulty level of these puzzle progress nicely through the game and eventually will challenge more experienced gamers.</p>
<p>It is often important to also grab as many pellets as you can throughout the mazes. At certain points you will encounter a gate that requires you are in possession of a certain number of pellets. If you don&#8217;t have enough, you&#8217;ll have to go back and search for the ones you missed. Players are awarded stars for completing different tasks, such as finding all the fruit in a level, munching all the pellets in a level, or beating the level in time-trial mode. Initially, earning one star per level will get you to the next stage, but you must go back and earn more stars to unlock later levels.</p>
<p>One of the most compelling modes is Time Trial. You have to know the maze and puzzles by heart and blaze through them in lightning speed in order to finish in the given time. As opposed to the Quest mode, you aren&#8217;t trying to gain points with pellets and fruit. Rather you can pick up stopwatches along the way to increase your available time. And you&#8217;ll need it, because you have to be quick and know the levels well. You still have to solve puzzles on the way and do much of what you had to do in the normal mode. While you don&#8217;t have to worry about pellets, you still have to worry about enemies. If they hit you you&#8217;ll lose time &#8212; anywhere from two to 10 seconds.</p>
<p>Multiplayer mode supports up to four players, has numerous levels, and has three different game types: Dot Mania, Ghost Tag, and Da Bomb. In Dot Mania you must collect 80 pellets to win, while at the same time defending yourself against ghosts and sabotaging your opponents progress. Ghost Tag is just like it sounds. As a ghost you have to tag a Pac-Person to turn into one. This way you can collect the pellets as a Pac-being, and whoever eats 50 first wins. (Somewhat similar concept to Pac-Man VS) And finally, &#8220;Da Bomb&#8221; mode is a lot like a game of hot potato.</p>
<p>You can usually find a copy of Ms. Pac-Man Maze Madness on its variety of platforms quite affordably, so it’s well worth the small investment if you was some simple but fulfilling Pac-Man-inspired gameplay.<br />
<span style="font-weight: bold">Get The Game:</span> Ms. Pac-Man Maze Madness (All Platforms) on <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/ms-pacman-maze-madness">eBay</a> / <a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&amp;location=http%3A%2F%2Fwww.amazon.com%2Fs%3Fie%3DUTF8%26rs%3D%26keywords%3Dpac-man%2520maze%2520madness%26rh%3Di%253Aaps%252Ck%253Apac-man%2520maze%2520madness%252Ci%253Avideogames&amp;tag=syncopation0d-20&amp;linkCode=ur2&amp;camp=1789&amp;creative=9325">Amazon.com</a><br />
<span style="font-size: 12pt; font-family: 'Times New Roman'"></span></p>
<h3><strong>Pac-Mania (Arcade, Amiga, C64, NES, SMS, Genesis, GBA)</strong></h3>
<p><a href="http://flickr.com/photos/racketboy/2066183458/"><img src="http://farm3.static.flickr.com/2335/2066183458_7bf5946f9b_o.jpg" style="border: 0px solid ; width: 224px; height: 288px; float: right" alt="Pac-Mania Screenshot" hspace="9" vspace="9" /></a>Pac-mania has an isometric viewpoint, the ability to jump, and a turbo power-up (although it is not very frequent, I consider it a significant addition). With this new graphical presentation, Pac-Man always occupies the center of the screen and a virtual camera moves around the level to follow him. All of this is delivered with a high level of polish, by Namco themselves.</p>
<p>There are a few &#8216;&#8217;special&#8221; items throughout Pac-Mania that appear along with the fruit beneath the ghost box. Some of them are just things like candy, coffee, and other non-fruit that are simply worth thousands of points. Then, there&#8217;s also a large green dot that could appear, which makes Pac-Man go faster. However, it wears off once Pac-Man consumes a power pill and the power pill wears off.</p>
<p>Last, but certainly not least, a large red dot. If Pac-Man is lucky enough to eat one of those, the ghosts turn blue for a VERY short time. Though it doesn&#8217;t last long as a power pill, what it DOES do well is increase the points for eating a ghost&#8211;400, 1600, 7650, 7650, etc. until you lose a life! Great help in getting the 100,000 points needed for an extra life!</p>
<p>In Pac-Mania, there are more than just four ghosts. In the first level, in addition to Blinky, Pinky, Inky, and Clyde, is Sue, a purple ghost that is VERY aggressive. There are also two other new ghosts, Funky and Spunky (green and steel grey), that jump whenever Pac-Man jumps. In later stages, larger numbers of ghosts appear in a single stage. Also, bonus objects in this game not only include traditional point-scoring fruits, but also power-up items that can have random effects, such as doubling the point values of ghosts or causing Pac-Man to move much faster than normal.</p>
<p><a href="http://flickr.com/photos/racketboy/2066183478/"><img src="http://farm3.static.flickr.com/2314/2066183478_a3ab5cbe30_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Pac-Mania Amiga Screenshot" hspace="9" vspace="9" /></a>Having described the features of Pac-mania, I&#8217;d like to discuss versions&#8230; I tried the arcade version (and the GBA port, which is based directly on the arcade version) &#8211; I can&#8217;t really get used to it, it feels way too cramped for me (I can see that the game is still good that way, but I&#8217;m just spoiled). The arcade version has more colors, but the Amiga version has more &#8220;resolution&#8221; (you see more of your surroundings) &#8211; it makes the game easier (which you may or may not like) but I think it&#8217;s much more enjoyable. In terms of music they are about on par, as the Amiga is no slouch in the sound department.<br />
I want to be clear: I recommend Pac-mania regardless of version. If you play the arcade version, you are bound to enjoy the game greatly, but you probably will find yourself wishing that you could see further &#8211; trust me on this and do try the Amiga port (<a href="http://www.racketboy.com/retro/emulation/2007/08/commodore-amiga-emulation-on-windows-pc-winuae.html">see how to emulate Amiga games here</a>). Even if you think that the difference in Pac-mania versions is not worth getting into Amiga emulation, there are other nice games that an emulated Amiga will allow you to play, games that more than make it worth the trouble.</p>
<p>If you would like a portable version, look for the Pac-Man Collection for the Gameboy Advance, not only does it include a nice port of Pac-Mania, but a number of other great Pac-Man games including Pac-Man Arrangement, which we will cover next.<br />
<span style="font-weight: bold">Get The Game:</span></p>
<ul>
<li><span style="font-size: 12pt; font-family: 'Times New Roman'">Find Pac-Mania on eBay: <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-ps2">PS2</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-xbox">XBox</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-gamecube">Gamecube</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/pac-man-collection-advance">GBA</a></span></li>
<li>Find Pac-Mania on Amazon.com: <a href="http://www.amazon.com/exec/obidos/ASIN/00005RCQY/retrogamingwi-20">PS2</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00006IKCE/retrogamingwi-20">XBox</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00006IKCD/retrogamingwi-20">Gamecube</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00005LOW5/retrogamingwi-20">GBA</a>&gt;</li>
</ul>
<h3>Pac-Man Arrangement (Arcade, GBA, Gamecube, XBox, PS2)</h3>
<p><a href="http://flickr.com/photos/racketboy/2065384837/"><img src="http://farm3.static.flickr.com/2401/2065384837_1c67ddaa2f_o.jpg" style="border: 0px solid ; width: 224px; height: 288px; float: right" alt="Pac-Man Arrangement Screenshot" hspace="9" vspace="9" /></a></p>
<p>Back in the mid 1990’s Namco released a couple of “Namco Arcade Classics” arcade cabinets that had a number of their classic games on them, but as modernized versions called “Arrangements”. Pac-Man Arrangement, in particular was part of the Volume 2 release in 1996.</p>
<p>As opposed to the isometric view of Pac-Mania, Pac-Man Arrangement stayed closer to the original look and feel of Pac-Man. Of course, the graphics looked more like a Neo-Geo game and the actual gameplay had some subtitle enhancements to spice things up.</p>
<p>In Pac-Man Arrangement, our pellet-chompin’ hero actually has a little more speed, making it easier to catch up to the ghosts. There are also “Dash” arrows throughout many of the levels that will shoot Pac-Man down a straightaway. These can act as both a way to get around and evade quicker, but if you cross the path of a ghost while “dashing”, it will make the ghosts dizzy and temporarily motionless.</p>
<p>Since Pac-Man has some extra abilities, the ghosts also get an upgrade in this installment to level the playing field. Each ghost has characteristics similar to those displayed by their counterparts in the original arcade game. There is also a new yellow ghost named Kinky. While the four main ghosts are only edible for a brief period after Pac-Man eats an energizer, Kinky is always vulnerable to attack, and thus is always blue except for when Pac-Man loses a life. If he is eaten by Pac-Man, he acts as an energizer, making the other ghosts vulnerable to attack as well for a brief time.<br />
Kinky&#8217;s only means of defense is to merge with another ghost and create a Big Ghost with special abilities (depending on with which ghost he merges). The special ghost powers can either make it easier to the ghost to attack Pac-Man or make his job harder by throwing extra pellets in the maze.</p>
<p>Overall, Pac-Man Arrangement is one of the most polished modern Pac-Man game that balances keeping the original look and feel while adding the right balance of modernizations to make it engaging and addicting. There is even a final boss level with a large robot ghost – a nice little touch, if you ask me.<br />
Even though Pac-Man Arrangement was originally an arcade game, it wasn&#8217;t very common. Of course, you could emulate it on MAME, but there are also some excellent console versions included in the PS2, XBox, and Gamecube versions of Namco Museum. A high-quality portable version is also included in the Gameboy Advance&#8217;s <a href="http://www.amazon.com/exec/obidos/ASIN/B00005LOW5/retrogamingwi-20">Pac-Man Collection</a>. (Which I still deem worthy of playing on a DS). There is also a Pac-Man game by the name of &#8220;Pac-Man Arrangement&#8221; on the PSP&#8217;s Namco Museum, but it is not the same game, but rather just a pure graphical upgrade of the original Pac-Man game.<br />
<span style="font-weight: bold">Get The Game:</span></p>
<ul>
<li>Find Pac-Man Arrangement on eBay: <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-ps2">PS2</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-xbox">XBox</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/namco-museum-gamecube">Gamecube</a> / <a href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?ff3=4&#038;pub=5574810734&#038;toolid=10001&#038;campid=5336442732&#038;customid=&#038;mpre=http%3A%2F%2Fsearch.ebay.com/pac-man-collection-advance">GBA</a></li>
<li>Find Pac-Man Arrangement on Amazon.com: <a href="http://www.amazon.com/exec/obidos/ASIN/00005RCQY/retrogamingwi-20">PS2</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00006IKCE/retrogamingwi-20">XBox</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00006IKCD/retrogamingwi-20">Gamecube</a> / <a href="http://www.amazon.com/exec/obidos/ASIN/B00005LOW5/retrogamingwi-20">GBA</a></li>
</ul>
<h3>Crush Roller (Arcade, Famicom, Neo-Geo Pocket)</h3>
<p><a href="http://flickr.com/photos/racketboy/2065384599/"><img src="http://farm3.static.flickr.com/2268/2065384599_2a334ee392_o.jpg" style="border: 0px solid ; width: 224px; height: 288px; float: right" alt="Crush Roller Screen" hspace="10" vspace="10" /></a>Crush Roller (also know as Make Trax in American arcades) bears a certain resemblance to Pac-Man, but is a unique entry. You go through a maze, just like in Pac-Man, however, in Crush Roller, you control a brush and you need to paint the streets instead of eating pellets. But just like Pac-Man, there&#8217;s plenty of baddies you&#8217;ll have to avoid while doing accomplishing your goal.</p>
<p>In addition to this basic gameplay mechanic, there are a few other differences between the standard Pac-Man games and Crush Roller. First of all, you actually have to cover all the area of the level in order to clear it. Remember, in the original game, you can turn back to get pellets can avoid covering the region between pellets. You may need to pass the same spot twice because turning might leave a spot unpainted.</p>
<p>There also some enemies (that you can eliminate on touch) that will mess up the paint (a cat leaving footprints, for example) so that you need to cover it again. There are also &#8220;bridges&#8221; throughout Crush Roller’s levels that you can circulate on, but also go under, allowing for interesting level designs.</p>
<p>And finally, Instead of grabbing &#8220;power pellets&#8221; to make your enemies vulnerable, you can crush the enemies in some segments of the level, by turning into a roller brush (hence &#8220;Crush roller&#8221;).</p>
<p>A Neo Geo Pocket Color update of the game was released and some consider it to be the superior version of the game. Additionally, it was ported as an unlicensed release to the Nintendo Famicom as Brush Roller.</p>
<h3>3-Demon (DOS)</h3>
<p><img src="http://www.racketboy.com/images/3-demon.gif" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="3-Demon Screen" hspace="10" vspace="10" />Considering that Pac-Man was by far the biggest thing that happened to the video game industry in the early 1980&#8217;s it should come as no surprise that there were a number of Pac-Man clones in the arcades, consoles, and personal computers soon after its initial success. However, unlike most of the Pac-clones out there, 3-Demon puts a completely different (and, at the time, revolutionary) spin on the classic arcade game.</p>
<p>Back in 1983, 3-Demon was a game that somebody would describe as &#8220;3-D Pac-Man!”, but you wouldn’t believe them until you tried it. Back then, it was really a sight to behold. 3-Demon uses wire frame graphics to create what is essentially a first-person, 3D Pac-Man game. Considering its 1983 vintage, 3-Demon looks pretty nice, but of course, it looks pretty bare-bones compared to games like DOOM.</p>
<p>Of course, the main concept of 3-Demon is exactly the same as a normal game of Pac-Man. The main difference is that you are limited to a first person perspective instead of a complete top-down view of the maze. Since it would be very difficult to know if ghosts are around with only being able to see right in front of you, you have a &#8220;ghost radar&#8221; in the corner of the screen.</p>
<p>One of the most interesting features of 3-Demon was the ability to optionally drop down to the next level once a certain number of dots were eaten by hitting the down-arrow key. At first glance, this seemed silly. After all, wouldn&#8217;t you rather get the end-level? However, if you were in a tight situation and had no way out, you could drop down and live to fight another day. Of course, the ghosts on the next level were even faster and tougher, so this was not a decision to be made lightly.</p>
<p>You don&#8217;t know about the hesitation between fear and courage you can feel until you turn a corner while pursued by a ghost, only to see another ghost heading toward you from the far end of a corridor. You don’t really think about this in a top-down Pac-Man games, but it’s a whole different situation in first-person.</p>
<p>I&#8217;m rather surprised that there isn&#8217;t a newer version of this game floating around (perhaps there is, and I&#8217;m just not aware of it). I would have though some freeware developer out there could easily use a FPS engine or something to make a remake.</p>
<p>Since, it is considered abandonware, it should be ok to distribute.  If you have a PC that can run DOS or a DOS emulator, I encourage your to give it a try.<br />
<span style="font-weight: bold">Get The Game:</span> <a href="http://www.mediafire.com/?22eyyf9ypxm">Download 3-Demon</a></p>
<h3>Pac The Man X (Max OS X)</h3>
<p><a href="http://www.mcsebi.com/ptmx.php"><img src="http://farm3.static.flickr.com/2003/2065384875_146487278d_o.jpg" style="border: 0px solid ; width: 300px; height: 225px; float: right" alt="Pac The Man X Screen" hspace="10" vspace="10" /></a>It isn&#8217;t too difficult to find elegant software solutions for the Mac, and in this case, the same can be said for Pac-Man clones. <a href="http://www.mcsebi.com/ptmx.php">Pac The Man X</a> is a straightforward Pac-Man clone that oozes the slick elegance of a polished Mac OS X application.</p>
<p>There aren&#8217;t any gimmicks to be found like in most other clones or spinoffs, but it offers both a mode for two simultaneous players, OpenGL-accelerated graphics, online score, and a level editor.</p>
<p>There are 50 official levels included with the game, but there are also another 90 user-created levels that were interesting enough to be included as well. There are also four different diffiuclty levels, including a &#8220;Master&#8221; level that only lets you see a small radius of the area around Pac-Man. (Imagine Pac-Man running around in the dark with only a small lantern as high light source)</p>
<p>Unfortunately, I don&#8217;t have a Mac to try Pac The Man X out on, but if you do, <a href="http://www.mcsebi.com/ptmx.php">the game is completely free</a> so you have nothing to lose. I have heard many good things about this game and the screenshots look good enough to eat, so I&#8217;m sure you won&#8217;t be dissapointed.<br />
<span style="font-weight: bold">Get The Game:</span> <a href="http://www.mcsebi.com/ptmx.php">Download Pac The Man X</a></p>
<h3><strong>Mad Mix Game (PC, Spectrum, Amstrad, C64, Atari ST, MSX)</strong></h3>
<p><a href="http://flickr.com/photos/racketboy/2066183500/"><img src="http://farm3.static.flickr.com/2337/2066183500_fcb6fd14a7_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Mad Mix Screen" hspace="10" vspace="10" /></a>Mad Mix Game (yes, the actual name of it includes &#8220;game&#8221;) is a Pac-man clone made by a spanish software company called Topo Soft (if you can read spanish, <a href="http://http://es.wikipedia.org/wiki/Mad_Mix_Game">here is the wikipedia entry </a>). It was also released in the UK as Mad Mix Game: The Pepsi Challenge.</p>
<p>It introduced some interesting elements to the Pac-man formula that make it quite worthwhile to play (and may have been historically the first to have thought up some of them &#8211; although I am no historian of Pac-man ideas by any means!):</p>
<ul>
<li> Power pellets are replaced by special tiles, you don&#8217;t need to gobble them to clear the level, and you don&#8217;t gobble them if you are still under the effect of another status changing power-up.</li>
<li>There is a specific power-up that lets you destroy enemies, but doesn&#8217;t let you clear pellets (turns you into an hippo).</li>
<li>There are lanes (that you need to clear) that once entered will lead you along them without being able to exit midway.</li>
<li>One specific type of enemy (a ladybug) replenishes pellets where you have cleared them already, similar to the enemies that mess up the paint in Crush Roller (and like in their Crush roller equivalent, the ladybug won&#8217;t kill you either &#8211; however it is only temporarily eliminated and you must use a power-up to kill it)</li>
<li>Another specific type of enemy (that does kill you) transforms the pellets so that you can&#8217;t clear them, requiring you to clear them twice (first with a specific re-usable power-up to return them to normal).</li>
<li>There are lanes where you turn into a space-ship or a tank, becoming invulnerable and able to shoot the ghosts (if they are in your line of fire).</li>
</ul>
<p>These innovations would mean near to nothing if the game was crap, but the level design doesn&#8217;t let the ideas down. You can try the game on an emulator of one of the original versions (possibly the Atari ST is the best). You can also try the game on the PC remake, which I recommend.<br />
<span style="font-weight: bold">Get The Game:</span> <span style="text-decoration: underline">Download Mad Mix Game Remake</span></p>
<p><span style="text-decoration: underline"></span></p>
<h3><strong>Mad Mix 2 (PC, Amstrad, Spectrum, MSX)</strong></h3>
<p><a href="http://flickr.com/photos/racketboy/2066183544/"><img src="http://farm3.static.flickr.com/2067/2066183544_c2982d47a6_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Mad Mix 2 Screen" hspace="10" vspace="10" /></a>This is a sequel to Mad Mix Game, also by Topo Soft. Instead of making another spin-off of Pac-man, they created a spin-off of Pac-mania (a spin-off of a spin-off). If you are like me and prefer Pac-mania, this comes as good news.</p>
<p>Like in Pac-mania, you can jump as much as you want, and there is a turbo power-up (that you get if you catch a pellet that decided to run away from you!). The enemies are more varied than in Pac-mania: on top of regular ghosts, there are skulls that mess up your trajectory (without killing you), mummies that jump when you do and kill you by squeezing you against a wall (they won&#8217;t kill you by touching &#8211; usually), and vampires that on top of killing you, sometimes drop a poisoned green pellet that will make you crap out pellets wherever you go through (instead of gobbling them)! There are also traps, and other objects like large black balls you can roll over enemies to kill them (or get rolled yourself).</p>
<p>Despite all the nice ideas, the gameplay doesn&#8217;t gel as much as it does in Mad mix game (I&#8217;ll say it this way: I personally prefer Mad mix game over Pac-man, but I prefer Pac-mania over Mad mix 2). The isometric view isn&#8217;t as kind on the less linear level design of Mad mix 2, and sometimes it even looks like you can go to a square and you actually can&#8217;t. The turbo power-up is very hard to use even under the effect of a power pellet (as you will often run into a trap), and winds up getting you killed so many times due to the excessive speed that you start to think whether you are better off avoiding it. Finally, each level is too large and this usually leads you to be hunting for the last stray dots as a chore, unless you are always very methodical about it (hard to do with all the enemies, traps and level design).</p>
<p>Despite all its flaws, I find the game to be quite good, and definitively good enough for me to believe I should feature it &#8211; and recommend it, particularly if you like Pac-mania.</p>
<p>I have played the DOS version of Mad mix 2, which is probably the best version. The Amstrad CPC version may be close in graphics, but there is the extra trouble of emulating it; if you fancy graphics that are practically black &amp; white for an even more retro feel, you can have a go at either the Spectrum or MSX version.</p>
<h3><strong>Pac Maniac (PC)</strong></h3>
<p><a href="http://flickr.com/photos/racketboy/2066183578/"><img src="http://farm3.static.flickr.com/2349/2066183578_8284888e8b_o.jpg" style="border: 0px solid ; width: 300px; height: 220px; float: right" alt="Pac Maniac Screen" hspace="10" vspace="10" /></a><a href="http://www.caiman.us/scripts/fw/f524.html"> Pac Maniac</a> is a remake of Pac-Mania that sticks very close to the original in look and feel. There are some differences, as for one (except in easy difficulty) you have limited jumps, and the turbo power-up (likewise limited except in easy) is a short burst of speed activated on demand (rather than by collecting the infrequent green pellet of Pac-mania, which gives a longer duration).</p>
<p>The graphics are competent (although personally I don&#8217;t like the 3D style so much). In some instances the perspective obscures some pellets behind the walls. In other instances, the &#8220;close&#8221; viewpoint doesn&#8217;t leave you much time to react in time and gets you killed &#8211; this happens in the arcade version of Pac-mania as well (which is why I favor the Amiga version), but in Pac maniac the problem is compounded because of the perspective having markedly preferred directions (so for example, moving down is much more dangerous than going up, as you can see further upwards then downwads).The level design provides a good balance of challenge, neither being too generous nor skimpy with the power pellets. There are also special level specific elements thrown in (like patches of vegetation that slow you down on a forest level, or a speed-up square in an industrial setting).</p>
<p>The first few times I played the game the collision detection felt a bit odd, and it still feels a bit too strict but I don&#8217;t think I ever got killed unfairly &#8211; maybe it&#8217;s just the other games that are more forgiving and I&#8217;m used to that. So it&#8217;s better to play it safe rather than relying on the jump to pull you out of most tight spots, as that tactic will backfire often (and besides, you don&#8217;t have unlimited jumps unless you are playing on Easy). It is often better to rely on the speed bursts to avoid ghosts (by a decent safe margin).</p>
<p>Without a doubt that Pac maniac is a good effort. The extras (particularly the controllable speed burst) make it a very interesting remake of Pac-mania, but I think the original has more charm (in graphics and gameplay as well). Fans of Pac-man and/or Pac-mania should definitively try Pac-maniac, and I recommend it.<br />
<span style="font-weight: bold">Get The Game:</span> <a href="http://www.caiman.us/scripts/fw/f524.html">Download Pac Maniac</a></p>
<h3><strong>Pacz! (PC)</strong></h3>
<p><a href="http://flickr.com/photos/racketboy/2065384627/"><img src="http://farm3.static.flickr.com/2135/2065384627_aa5531de5b_o.jpg" style="border: 0px solid ; width: 300px; height: 195px; float: right" alt="Pacz Screen" hspace="10" vspace="10" /></a><a href="http://www.acsv.net/acsite/viewsoftware.php?id=121"> Pacz!</a>, by Danny Boyd, is a later version of Pacman worlds (no hyphen) &#8211; it isn&#8217;t really a sequel as it&#8217;s basically the same game with further polish. Pacman worlds was already an extremely polished remake of Pac-man with lots and lots of bells and whistles. The graphics and music are quite good, for a start (particularly as this is now a freeware title).It is perhaps accurate to say it is a remake of Pac-mania, as you can jump when in a pinch, although only a small limited number of jumps are available per stage (much more limited than in the other remake I feature, Pac maniac). Pacz! also includes the popular turbo power-up which is triggered relatively frequent and by collecting 5 pieces of bonus fruit that appear behind you when you clear pellets that shine.</p>
<p>Pacz! strays further from the classic in look and feel than Pac maniac. In Pacz! you can use bombs (like jumps, a very small limited number of them). The bomb blast is somewhat Bomberman style, so this addition was perhaps inspired by Hyper Pacman. There is also a store where you can upgrade your number of jumps, bombs, get extra lives and acquire other interesting power ups (like my favorite, permanent turbo until you lose a life).</p>
<p>The four basic ghosts are aligned with the four classical elements, and have respective different powers to hinder you (except the Water ghost&#8217;s ability, which helps &#8211; and I guess the Fire ghost can also help you out by burning pellets, as long as you don&#8217;t die to the fire outbreak).</p>
<p><a href="http://flickr.com/photos/racketboy/2065384669/"><img src="http://farm3.static.flickr.com/2131/2065384669_92d1bd9fbe_o.jpg" style="border: 0px solid ; width: 300px; height: 199px; float: right" alt="Pacz Screen" hspace="10" vspace="10" /></a>The maps are well designed and typically have something special according to the set (examples are cars going in roads in the city level, secret tunnels to treasures in the Pirate level, or patches of ice that you skid on in the ice levels). In many levels there are speed limit zones, and if you go through them in turbo mode, a Police ghost spawns to come after you, sirens on. In others, another special ghost spoils pellets green forcing you to clear them twice (unless you have active another store purchased power up).</p>
<p>Some of the levels are &#8220;boss&#8221; levels where you have additional scenery specific things hindering (a ghost Pirate ship shooting cannon balls at you is a good example). You can also enter bonus level mini-games for extra points &#8211; and extra fun (for example, there is a platform game where you have to jump from platform to platform to get to the highest point, and there is a Space invaders like shooter mini-game).</p>
<p>To top it all off, you can also play a version of original, no-frills, Pac-man &#8211; with updated graphics conspicuously similar to Pac-man arrangement in looks (this remake may have been made before Namco started putting Pac-man arrangement in their compilations &#8211; although I didn&#8217;t check). If that wasn&#8217;t enough, you can also unlock further classic games (like Asteroids)! This doesn&#8217;t mean much in PC, as it&#8217;s not like you can&#8217;t get dozens of clones of any classic games, but it is a classy extra that gives you something extra to strive for during play sessions as an achievement (something that Live Arcade has shown to be popular).</p>
<p>Simply put, if you like Pac-man, you must <a href="http://www.acsv.net/acsite/viewsoftware.php?id=121">try this freeware gem</a> &#8211; it is arguably the best game I&#8217;m featuring &#8211; highly recommended!<span style="font-weight: bold"><br />
Get The Game: </span><a href="http://www.acsv.net/acsite/viewsoftware.php?id=121">Download Pacz!</a></p>
<h3><strong>Shareware PC Games Worth A Try&#8230; </strong></h3>
<p>Ivo tried a bunch of shareware titles for this article, hoping to find something exceptionally good. He didn&#8217;t, and although he found plenty that were exceptionally bad, there were actually some good ones that may be worth the registration fee for the full version. The beauty of shareware is that you can decide for yourself after playing the free trial (and I already saved you the trouble of wading through the worse stuff). All three involve one of the best ideas to tweak the Pac-man formula: weaponry (I couldn&#8217;t find any nice shareware Pac-man spin-off that didn&#8217;t involve shooting &#8211; go figure).</p>
<ul>
<li><a href="http://www.terragame.com/dev-qfbuy.shtml">Munch-a-Bunch</a> has high production values, and if it wasn&#8217;t too easy (at least it was in the trial version) it would make a compelling case towards justifying the registration fee. As it is, definitively worth a try and you can see if you like it.</li>
<li><a href="http://absolutist.com/pacdoom/">Pac-Doom</a> isn&#8217;t even a proper arcade game in the usual meaning. It has some elements, and there is pellet gobbling going on (they count as your ammo). It is a significant departure from Pac-man, you don&#8217;t even need to clear the level to continue &#8211; but it is a decent game that may be worth the registration fee if you like it more than I did.</li>
<li><a href="http://www.download.com/PacShooter-3D/3000-2099_4-10251636.html">Pacshooter 3D</a> has decent production values and is well balanced difficulty wise &#8211; something which seems tricky when shooting the enemies is allowed in a Pac-man spin-off (they allowed the enemies to shoot as well &#8211; seems to work). Possibly the best of the shareware games I tried, definitively worth your time to try it, and maybe even worth your money to have the full version.</li>
</ul>
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		<title>Street Fighter IV and SSF2T HD Remix Updates</title>
		<link>http://www.racketboy.com/retro/sony/ps3/2007/10/street-fighter-iv-and-ssf2t-hd-remix-updates.html</link>
		<comments>http://www.racketboy.com/retro/sony/ps3/2007/10/street-fighter-iv-and-ssf2t-hd-remix-updates.html#comments</comments>
		<pubDate>Tue, 23 Oct 2007 17:19:36 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Fighting]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.racketboy.com/retro/sony/ps3/2007/10/street-fighter-iv-and-ssf2t-hd-remix-updates.html</guid>
		<description><![CDATA[
Street Fighter IV Announcement &#38; Style
In case you missed it, Street Fighter IV was officially announced less than a week ago.  (I knew Capcom was smart)  We also got a taste off the official Street Fighter IV Teaser Trailer soon after the announcement.  If you&#8217;ve watched the trailer, you know it looks [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.racketboy.com/images/street-fighter-4-ssf2t-hd-r.jpg" /></p>
<h3>Street Fighter IV Announcement &amp; Style</h3>
<p>In case you missed it, Street Fighter IV was officially announced less than a week ago.  (<a href="http://www.racketboy.com/retro/fighting/2007/10/capcom-hints-at-street-fighter-4-other-other-new-games.html">I knew Capcom was smart</a>)  We also got a taste off <a href="http://www.gametrailers.com/player/26655.html">the official Street Fighter IV Teaser Trailer</a> soon after the announcement.  If you&#8217;ve watched the trailer, you know it looks quite impressive, but it&#8217;s hard to tell what the game is actually going to be like based on the promotional footage.  Or is it?  Check out this new interview video with Capcom&#8217;s Christian Svensson for additional insight&#8230;</p>
<p>
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</p>
<p>Based on Svensson&#8217;s comments we have a slightly better idea of what to expect for Street Fighter IV than we originally thought.  When asked the most important question, &#8220;2D or 3D?&#8221;,  his delayed answer was &#8220;&#8230;I think you&#8217;re going to have to wait a little longer to find out&#8230; or you&#8217;re going to have to look very closely at the trailer and try to figure out what direction we&#8217;re heading with it&#8230; look carefully at the trailer, very carefully and you will see a lot of the direction we are looking to taking the title in.&#8221;I don&#8217;t know about you, but that pretty much tells me that Street Fighter IV will be a 2.5D fighter, and possibly cel-shaded.   Street Fighter and 2D purists maybe be a bit disappointed by this, but as long as they take their time to make the gameplay live up to the standard of the 2D series, I look forward to seeing how this turns out.</p>
<h3>Street Fighter IV Development</h3>
<p>In addition to  the  2D/3D issue, one of the biggest question was who was acutally going to be developing Street Fighter IV.  Capcom USA holds the rights to the Street Fighter franchise, but it turns out that they will indeed be contracting the development work out to one of Capcom&#8217;s Japanese development teams.</p>
<p><img src="http://www.racketboy.com/images/sf4-trailer-screen.jpg" /></p>
<p>Street Fighter IV&#8217;s producer, however is Yoshinori Ono, who also produced <a href="http://www.metacritic.com/games/platforms/ps2/onimushadawnofdreams">Onimusha: Dawn of Dreams</a>, <a href="http://www.metacritic.com/games/platforms/ps2/shadowofrome?q=Shadow%20of%20Rome">Shadow of Rome</a>,  <a href="http://www.metacritic.com/games/platforms/ps2/capcomfightingevolution?q=Capcom%20Fighting%20Evolution">Capcom Fighting Evolution</a>, and <a href="http://www.metacritic.com/games/platforms/ps2/chaoslegion?q=Chaos%20Legion">Chaos Legion</a>.   If you look at the metacritic scores, you can see that he doesn&#8217;t have the greatest track record.  Since Street Fighter IV shouldn&#8217;t be a mediocre 3D action game or a shovelware mashup fighter, I&#8217;ll give Capcom the benefit of the doubt here, but I&#8217;m not getting my hopes too high.</p>
<p>In a separate statement from Svensson on the Capcom forums he said, &#8220;The game is further along in development than probably most of you think, but as we&#8217;ve stated, it&#8217;s still quite a ways off.. All of that will be revealed over time&#8230; the next bits will be revealed a bit later this year&#8221;  This is probably why we had been hearing rumors for a while, but are just now hearing things.   This also indicates, that this shouldn&#8217;t be a rushed project, but instead should allow the development team to carefully craft a technical fighter.</p>
<h3>Super Street Fighter 2 Turbo HD in Action</h3>
<p>It&#8217;s been a long teasing process with Capcom USA and Street Fighter fans as, up to this week, we have only seen <a href="http://flickr.com/photos/racketboy/sets/72157602046768889/">character sprites and one background</a> from the high definition remake of Street Fighter 2.  This week we finally got to see some glimpses of the remix in action.  <a href="http://www.arcade-renaissance.com/2007/10/first-street-fighter-hd-video.html">This cell phone video</a> was the first shot to be released, but you can also catch some brief, but higher-quality clips of the HD remix in the interview video above.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602662809262/show/"><img src="http://www.racketboy.com/images/street-fighter-2-hd-screen.jpg" border="0" /></a></p>
<p>We haven&#8217;t seen any videos that were of high enough quality to be able to analyze the the nuances of the character animation, but it seems that Capcom USA and UDON have accomplished their goal of a quality remaster.  From the sprites we have seen in the past and <a href="http://flickr.com/photos/racketboy/sets/72157602662809262/show/">this new set of three official work-in-progress screenshots</a>, we know that the characters and individual frames look good, but if you watch the video clips, you can tell that the game looks and runs just like the original.    The number of frames (including background animations) looks like the same as the original arcade.  This is good for SF2 purists, but may be a disappointment for those that want more eye candy.</p>
<h3>Super Street Fighter 2 Turbo HD&#8217;s Additional Features</h3>
<p>Even though the Svensson interview was mainly for those interested in hearing details about Street Fighter IV, there was still some interesting information shared about SSF2T HD Remix as well.  The features that were touched on in this installment include&#8230;</p>
<ul>
<li>Full widescreen support in gameplay.</li>
<li>Very detailed statistics of wins, losses, attacks, combos, and more for yourself, others online, and broken down by Street Fighter characters, location, and other interesting information</li>
<li>A Rebalance Mode that offers gameplay tweaks such as damage levels, new moves and combos (with input from <a href="http://www.evo2k.com/">EVO</a>)</li>
<li>A &#8220;fan-driven&#8221; remixed soundtrack</li>
</ul>
<p>It sounds like Capcom is working especially with fans and experts of the series to make this a killer release for die hard Street Fighter enthusiasts.</p>
<h3>Super Street Fighter 2 Turbo HD&#8217;s Dreamcast Foundation</h3>
<p>HD Remix&#8217;s producer, Rey Jimenez also had these words to say about the back end of the HD version,</p>
<blockquote><p>&#8220;Brian mentioned that we are basing the game off of the Dreamcast version. That was done because the DC (Japanese version) code is easier to work with, and there was already existing network code within the game to start with because the Japanese version had an online matchmaking service. Now, before you guys start throwing tables in disgust because we are using the DC version and not the arcade version, realize that the DC version was an arcade perfect version. Or at least it was really close. Some “dip switches” were changed for the DC version that gave it some of its interesting quirks. For SFHD, we are simply flipping those “switches” back to their original settings so that the game plays like the arcade version. Also, we are making fine adjustments as needed to make sure it plays exactly like the arcade. So, while it is true we are basing the code off of the DC version, the end result will play <strong>arcade perfect</strong>.&#8221;</p></blockquote>
<p>So it seems that HD Remixes details are starting to fall into place and it will be exciting to see things as the game gets rounded out.</p>
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		<title>The Best High-Resolution 2D Games Yet To Be Released</title>
		<link>http://www.racketboy.com/retro/nintendo/wii/2007/09/the-best-high-resolution-2d-games-yet-to-be-released.html</link>
		<comments>http://www.racketboy.com/retro/nintendo/wii/2007/09/the-best-high-resolution-2d-games-yet-to-be-released.html#comments</comments>
		<pubDate>Tue, 18 Sep 2007 20:52:50 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

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		<description><![CDATA[     

Luckly for old-school gamers, there are plenty of two-dimensional games on portable gaming devices like the GBA, DS, and PSP.  However, when it comes to modern home consoles like the Wii, XBox 360, and the PS3, quality 2D games are getting harder to find and often get overlooked.  [...]]]></description>
			<content:encoded><![CDATA[<p>     <a href="http://www.flickr.com/photos/racketboy/1398530499/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1293/1398530499_ec48fe231d_o.jpg" style="border: 0px solid ; width: 435px; height: 300px" alt="2d-heading" /></a><br />
<span style="font-weight: bold; font-style: italic"></span><br />
Luckly for old-school gamers, there are plenty of two-dimensional games on portable gaming devices like the GBA, DS, and PSP.  However, when it comes to modern home consoles like the Wii, XBox 360, and the PS3, quality 2D games are getting harder to find and often get overlooked.  In this feature, I wanted to focus on the upcoming two-dimensional games that are confirmed for these modern consoles and their download services.</p>
<p><a href="http://digg.com/gaming_news/2D_Refuses_To_Die_Most_Anticipated_Old_School_Games_in_HD"><img src="http://digg.com/img/badges/180x35-digg-button.gif" alt="Digg!" border="0" height="35" width="180" /></a></p>
<h3>Super Street Fighter II Turbo HD Remix</h3>
<p><span style="font-weight: bold">Platforms: XBox Live Arcade, Playstation 3 Network<br />
Release: Q4 2007 (?)<br />
</span>This <a href="http://www.racketboy.com/retro/2007/04/super-street-fighter-2-turbo-hd-big-sprites.html">High-Definition remix</a> has to be one of the most anticipated XBox Live Arcade titles since, well, the original Street Fighter 2 release and will most likely be the biggest success on the Playstation Network.</p>
<p>All the revised artwork (output in 1080p) is created by the team behind the official Street Fighter graphic novels, <a href="http://www.udoncomics.com/">UDON Comics</a>.  The UDON team is striving to give a modern look to every element of the game while keeping its original style.  This includes not only the character sprites, but the backgrounds, character portraits, and title screens.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602046768889/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1351/1392939173_3230a613eb.jpg" alt="Super Street Fighter II Turbo HD Mockup" style="border: 0px solid ; width: 500px; height: 364px" /></a></p>
<p>All that Capcom has shown off thus far is individual pieces of artwork (you can see them all in <a href="http://flickr.com/photos/racketboy/sets/72157602046768889/show/">this slideshow</a>), so we haven&#8217;t yet seen this high-definition jewel in motion yet.  UDON has said, however, that there will be no additional frames of animation for the character, so you will not see silky smooth movement to rival Street Fighter 3.  This primarily done to keep all the established Street Fighter 2 junkies from having to re-learn their timing for killer moves.  (Cutting production costs could be another motive)</p>
<p>The optimist in me says that with all the work they are putting into this remake, I don&#8217;t think that Capcom and UDON will let Super Street Fighter II Turbo HD Remix be anything less than incredible.   As can be expected from a high-end XBLA release, the game will have online play, training mode, voice chat, and online ranking lists and leaderboards.</p>
<h3>Castle Crashers</h3>
<p><span style="font-weight: bold">Platform: XBox Live Arcade<br />
Release: Q1 2008<br />
</span><span style="text-decoration: underline"></span>In the past <a href="http://www.racketboy.com/retro/2005/09/my-love-affair-with-alien-hominid.html">I have professed my love for Alien Hominid</a>, experienced many a laugh from <a href="http://www.racketboy.com/games/2006/10/dad-n-me-beat-em-up-from-behemoth.html">Dad N Me</a>, but I have been eagerly anticipating a new multiplayer game from the indie geniuses at The Behemoth.  After nearly two years of waiting, we may actually be able to experience Castle Crashers in a few more months.With Alien Hominid, The Behomoth started with strong influences from <a href="http://en.wikipedia.org/wiki/Contra_series">Contra</a> and <a href="http://en.wikipedia.org/wiki/Metal_Slug">Metal Slug</a> and blended in their own style and polished it with modern gaming gloss in order to resurect a genre that has been forgotten by the gaming masses. Castle Crashers continues in that tradition by utilizing a gameplay technique similar to the Sega Saturn classic, <a href="http://www.racketboy.com/retro/2006/06/review-guardian-heroes-sega-saturn.html">Guardian Heroes</a> and NES cult favorite, <a href="http://en.wikipedia.org/wiki/River_City_Ransom">River City Ransom</a>.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602046892833/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1173/1393903464_bf53a518d6.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="ccbg2" /></a></p>
<p>Like Guardian Heroes, each of the four differently-colored characters has their own fighting style, special attacks, and abilities. In addition to the standard brawler formula, characters can level up throughout the levels in order to build up their abilities.  These RPG-like elements are the characteristic that made Guardian Heroes and River City Ransom stand out in a sea of side-scrolling beatemups.</p>
<p>As if the<span style="text-decoration: underline"></span> standard adventure mode and game’s slick and humorous style wasn’t enough to get old-school fans excited, we now have a glimpse into <a href="http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html">the additional multiplayer modes</a> that Castle Crashers will offer.  The first competitive multiplayer mode The Behemoth showed off lets you duke it out against your friends while using your character’s specific powers. The look and control is much like the main adventure mode of the game, but the gameplay is more like an arena fighter like <a href="http://www.racketboy.com/retro/2005/12/meta-review-power-stone-2-sega.html">Power Stone 2</a> or <a href="http://www.racketboy.com/retro/2006/10/meta-review-rakugaki-showtime.html">Rakugaki Showtime</a>.</p>
<p>After watching <a href="http://www.racketboy.com/retro/2006/06/castle-crashers-video-clips.html">the slew of Castle Crashers videos</a> availible, you can&#8217;t help but get worked up about this brawler.<br />
<a href="http://www.joystiq.com/2007/03/08/castle-crashers-gdc-07-impressions/">Read Joystiq&#8217;s Complete Preview</a></p>
<p><a href="http://feeds.gawker.com/%7Er/kotaku/full/%7E3/137824098/castle-crashers-boss-beatdown-283035.php">Boss Video</a></p>
<h3>Everyday Shooter</h3>
<p><span style="font-weight: bold">Platforms: PC, Playstation 3 Network</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Q4 2007<br />
</span>At first glance, you may think that Everyday Shooter is just another Geometry Wars clone.  However, once you really look deeper into the game&#8217;s goals, you will see that there is a more creative aspect to this independant offering.</p>
<p>Everday Shooter&#8217;s creator, Jonathan Mak had two major game inspirations before starting development.  The simple chain-reaction-based gameplay of Every Extend set the groundwork for the overall gameplay mechanic, but the dynamic nature of the modern puzzle game, Lumines was also a heavy influence in terms of design and the staging of the shooter.<br />
<a href="http://flickr.com/photos/racketboy/sets/72157602049630195/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1112/1394834388_5ec57094ae.jpg" style="border: 0px solid ; width: 500px; height: 375px" alt="EverydayShooter_2" /></a></p>
<p>In <a href="http://www.gamasutra.com/php-bin/news_index.php?story=11254">an interview with Gamasutra</a>, Mak shared, &#8220;The thing I loved about Lumines was how each skin was like a completely different unit of the entire package. Yet each skin was very much related to one another. It&#8217;s just like a music album! But, I wanted to follow this album analogy beyond looks and sounds. I wanted to make separate games just like how an album is made of separate songs.  It wasn&#8217;t hard to think of a common thread that would link each of the games. As I mentioned before, I desperately wanted to simplify, so why not take the most archetypal video game and make a bunch of those? For me, that would be the shoot-em-up.&#8221;</p>
<p>While Mak doesn&#8217;t mention it as an inspiration, the audio qualities of Everyday Shooter seem like they are essentially a guitar version of Rez&#8217;s techno-based audio experience.  &#8220;In the game, all the sound effects are notes from the song or guitar riffs, and none of it is beat synced. Despite this, the soundscape doesn&#8217;t turn out to be some sort of random mess. This is because, much like everyday soundscapes, there is an order to the way sounds are triggered, and the order is directly correlated with the game. If you shoot one type of enemy, it plays one type of riff. If you shoot another type of enemy, it plays another riff. And if you shoot nothing, then no sound will play. So there is a lack of rigidity, which makes the soundscape more organic.&#8221;<br />
Still want to see more?  Check out <a href="http://feeds.gawker.com/%7Er/kotaku/full/%7E3/134812516/everyday-shooter-279544.php">these video clips</a> to get your imagination wandering.</p>
<h3>Omega Five</h3>
<p><span style="font-weight: bold">Platforms: XBox Live Arcade</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Q4 2007<br />
</span>Established shmup publisher, Hudson is teaming up with Natsume (the team behind Harvest Moon) to  create what may be the freshest and one of the most challenging 2D shooters of recent years.</p>
<p>Like most modern shmups, Omega Five is stricktly 2D in terms of gameplay, but does feature 3D elements.  One particular gimmick for this game is that enemies can emerge from the 3D background and not just from the top and bottom of the screen.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602037594210/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1012/1394093134_feda3c33eb.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="omegafive-5" /></a></p>
<p>Omega Five is also unique in that players can choose from multiple humanoid characters, each with their own unique special attacks and upgradeable weapons, which they can shoot in 360 degrees.</p>
<p>In their <a href="http://xbox360.ign.com/articles/810/810786p1.html">informitive preview</a>, IGN discusses the control scheme:&#8221;As your player hovers over the screen, like Space Harrier from a different perspective, you can navigate them with the left thumbstick. The right aims in 360 degrees giving the control a similar setup to the familiar Geometry Wars.&#8221;</p>
<p>IGN also discussed the power-up system in greater detail: &#8220;Orbs of three different colors will occasionally appear on screen. Each color corresponds to a specific power-up. Collect three of the same to fully charge up your weapon and unleash hellfire. Switching to another color will reset your power-up on every weapon type, so choosing which to collect is important. In addition to the gun power-ups, pink chips that explode out of downed enemies can also be collected. With enough of these, you can unleash screen clearing special attacks or hold onto them to make use of small shields they can generate.&#8221;</p>
<p>Like most XBLA title, Omega Five is a rather short game, but the deep gameplay mechnics, offline co-op mode, and challenging opponents (which require a heavy dose of memorization) should keep even hardcore shooter fans busy for a while.</p>
<h3>Oboro Muramasa Youtouden</h3>
<p><span style="font-weight: bold">Platforms: Wii</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Unknown<br />
</span>If you like two-dimensional games and you haven&#8217;t yet heard of Vanillaware, I&#8217;ll fill you in&#8230;.</p>
<p>There was once this obscure, Japanese import on the Sega Saturn by Altus, by the name of <a href="http://en.wikipedia.org/wiki/Princess_Crown">Princess Crown</a>.  It was a side-scrolling action RPG that had real-time battles that had mechanics similar to sidescrolling beatemups.  It also was one of the most beautiful 2D games on  the two-dimensional powerhouse console.  Fast-forward about a decade&#8230; The team that worked on Princess Crown formed their own development house and eventually named themselves Vanillaware.  Recently, Vanillaware has created a following because of their legacy of beautiful 2D games such as Odin Sphere (the spiritual sucessor to Princess Crown) and GrimGrimoire on the PS2.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602037455784/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1130/1399304994_400446dbef_o.jpg" style="border: 0px solid ; width: 499px; height: 346px" alt="Oboro-Muramasa-Youtouden-Wi" /></a></p>
<p>With two stunning PS2 games under their belt, Vanillaware is moving onto a newer machine to do their two-dimensional bidding.  The XBox Live Arcade might have been the most logical choice for a 2D Action RPG, but the fast growth of the Wii install base must have convinced Vanillaware to take a chance with Nintendo&#8217;s wonderbox with it&#8217;s ninja-based adventure.</p>
<p>For those that are wondering about how the Wii&#8217;s controls will work for a 2D action game, the game is said to have two different methods of control. One set of controls will be for casual players that will presumably involve the Wii Remote, and another set will be tailored for hardcore players who&#8217;d prefer a more precise method.</p>
<p>Other than all that information above and <a href="http://flickr.com/photos/racketboy/sets/72157602037455784/show/">these magazine-scan screenshots</a>, there isn&#8217;t much else we know about Oboro Muramasa Youtouden.  So far, it is also a Japanese-only release, but there is definately a chance that it will come to other countries (maybe with a new title) much like its older siblings.</p>
<h3>Söldner-X</h3>
<p><span style="font-weight: bold">Platforms: PC, Playstation 3 Network</span><br style="font-weight: bold" />     <span style="font-weight: bold"></span><span style="font-weight: bold">Release: Q4 2007</span><br />
Up until XBox Live Arcade came along, the only way you could play a wealth of modern 2D shooters was on the Sega Dreamcast.  Now that the XBLA and the Playstation Network offer an easy way to effectively sell and distribute these niche games, we are seeing quite a few shmups being developed for download services.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602048384967/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1166/1393488285_5b7ed12e0f.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="Söldner-X 10" /></a></p>
<p>Söldner-X: Himmelsstürmer looks to be an ultra-modern 2D shmup that has a number of fresh innovations such as weather effects, collection quests, tactical elements, and a rich weapon upgrade system.  This shmup also includes 2-player co-op gameplay and six difficulty levels to keep shooter fans happy.</p>
<p>Online retailer, Play-Asia, is backing this game financially and will be selling the PC version, so there should be some quality behind Söldner-X&#8217;s promises.  Time will tell if the game will indeed hold up to the classics like R-Type, Gradius, and Ikaruga or if it will fall into mediocrity like the <a href="http://www.racketboy.com/retro/2006/07/first-review-of-last-hope-neo-geo.html">Neo-Geo&#8217;s Last Hope</a>.</p>
<h3>Eternity&#8217;s Child</h3>
<p><span style="font-weight: bold">Platforms: Wii and Playstation 3 Network</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Unknown<br />
</span>The platformer genre seems to be one of the optimal game types to take advantage of the benefits of 2D gaming.   Running and jumping is always a bit  more precise in two-dimensions and the atmosphere lends itself well to hand-drawn artwork.  Eternity&#8217;s Child looks to make the most of the 2D capabilities of modern consoles by giving live to an imaginative hand-drawn world featuring an orphaned, wingless angel.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602047483461/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1143/1394147108_6a1923b836.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="eternityschild-2" /></a></p>
<p>This platformer was originally being developed for the XBox Live Arcade, but due to the high-resolution art and the XBLA 150MB size limit, developer Luc Bernard is moving the whole production to the Wii for a retail release.  Development will have to be fundamentally restarted on the Wii, but Bernard will be staying with a traditional control scheme, shying away from Wii&#8217;s motion controls, instead opting to possibly throw some kind of functionality in here or there, in a smaller capacity.</p>
<p>The game has also been confirmed for the PS3&#8217;s download service, but not further details are availible at this point.  I would also think that an XBLA version would also be a possibility once the file size limit is raised.</p>
<p>No matter what service it shows up on, the game will feature completely hand-drawn graphics and orchestral soundtrack, as well as two-player co op to give retro fans plenty of fun.</p>
<h3>Braid</h3>
<p><span style="font-weight: bold">Platform: XBox Live Arcade, PC</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Q1/Q2 2008</span></p>
<p><span style="font-weight: bold"></span><span class="bodytext">If you prefer more puzzle-solving in your platformer than standard running and jumping, Braid may be the best fit for you.  This quirky game features a little guy in a suit and revolves around manipulating the flow of time. The player journeys through a series of worlds; in each world, time behaves differently. The game takes an unconventional stance about what is fun to play, and what the player should spend his time doing.</span></p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602037501266/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1418/1394045166_e43dd7dc65.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="braid3" /></a></p>
<p><span class="bodytext">As Joystiq stated in <a href="http://www.joystiq.com/2007/07/20/joystiq-impressions-braid/">their hands-on preview</a>, &#8220;</span>the player&#8217;s time is more precious than his life. Indeed, any time your portly, suit-clad avatar dies, you can simply rewind the action a la <em>Prince of Persia</em> to go back to a safer portion of the level. Unlike <em>PoP</em>, though, there&#8217;s no limit to the length or availability of your rewinds in <em>Braid, </em>meaning the only thing you lose if you make a mistake is a little bit of time spent rewinding&#8230; Since there&#8217;s no real risk of death, the focus of <em>Braid</em> is on solving puzzles more than reflex-based action. Playing with time is the key to solving most of the brain benders, with each world putting its own unique spin on the flow of time and space. In one world, for instance, some enemies and items are immune to the time-shifting abilities, meaning you can pick up a key from the bottom of a pit and then carry it with you as you rewind back to the cliff above. Other worlds let you create clones that copy your last few moves; slow down time in a small bubble and even control time just by moving left and right.&#8221;</p>
<p>These puzzle-solving mechanics remind me of a cross between Viewtiful Joe and Hiro Nakamura from Heroes &#8212; two very good things in my book.  I can&#8217;t wait to see how Braid turns out after futher polishing.   You might want to take a look at this <a href="http://multiplayerblog.mtv.com/2007/08/08/a-higher-standard-game-designer-jonathan-blow-challenges-super-marios-gold-coins-unethical-mmo-design-and-everything-else-you-may-hold-dear-about-video-games/">developer interview</a> if you would like to learn more about this interesting game.</p>
<h3>Schizoid</h3>
<p><span style="font-weight: bold">Platform: XBox Live Arcade<br />
</span><span style="font-weight: bold">Release Date: Unknown<span style="font-weight: bold; font-style: italic"></span></span><br />
This first-ever XNA-created game may look like yet another Geometry Wars clone, but it is, in fact, &#8220;a co-op action game in which teamwork matters like never before, as gamers and their friend or AI ally protect each other from barrages of glowing enemies.&#8221;  Essentially, you pick your color that determines what kind of enemy you can kill &#8211; and you depend on your partner to destroy the enemies you <em>can’t</em> defeat.  <a href="http://flickr.com/photos/racketboy/sets/72157602052189564/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1025/1399475016_40920c383f.jpg" style="border: 0px solid ; width: 500px; height: 281px" alt="1173231003" /></a></p>
<p>Of course, this mechanic seems a bit like Treasure games, Ikaruga and Silhoette Mirage, but it is interesting nonetheless.  There hasn&#8217;t been much more information released just yet, but you can get a better feel for the game by watching <a href="http://www.gamevideos.com/video/id/13895">this gameplay trailer</a>.</p>
<h3><span style="font-weight: bold"> Sendoku </span>Basara<span style="font-weight: bold"> / Devil Kings X</span></h3>
<p><span style="font-weight: bold">Platforms: Playstation 2, Wii</span><br style="font-weight: bold" />     <span style="font-weight: bold">Release Date: Unknown</span></p>
<p>Capcom had our hopes up with the announcement of a fresh 2D fighter.  Instead of a new Street Fighter installment, we will be offered a fresh 2D brawler developed by the team behind the Guilty Gear X series.   The game will be based off the Sengoku Basara franchise, known in the USA as <a href="http://en.wikipedia.org/wiki/Devil_Kings">Devil Kings</a>. The game already has a couple 3D hack-n-slash action titles on the PS2, but Capcom apparently thought the series would do well in this old-school genre as opposed to the crowded action/adventure arena.</p>
<p><a href="http://flickr.com/photos/racketboy/sets/72157602054576831/show/" title="Photo Sharing"><img src="http://farm2.static.flickr.com/1230/1395703787_813dc3844d.jpg" style="border: 0px solid ; width: 500px; height: 375px" alt="sen3" /></a> <span style="font-weight: bold"></span></p>
<p>So far, it looks as if SBX will include 10 playable characters plus what is known as a “Reinforcement System,” which enable you to call a companion for assistance in battle. Your companion can use reinforcements attacks, counter attack and assist attacks. Those of you familiar with the Marvel vs Capcom games will remember a similar gimmick. Time will tell if this addition will be more usefull than in Capcom’s previous efforts. Supposedly SBX will have different button commands for your ally characters in different situations/effects such as aerial attacks and guarding.  <a href="http://www.mmcafe.com/cgi-bin/forums/bbs/messages/12536.shtml#36295">The Madman Cafe Forums had a nice post</a> t that touched on this Reinforcement System in greater detail.</p>
<p>To get a better feel for the game as a whole, check out <a href="http://www.arcade-renaissance.com/2007/09/new-sengoku-basara-x-location-test.html">these fresh gameplay videos</a> from an arcade test location.</p>
<h3>Other Ones To Watch</h3>
<ul>
<li><strong>Kiki Kai World</strong>  &#8211; A sequel to the cult classic <em>Kiki KaiKai</em> series, known more commonly as <em><a href="http://en.wikipedia.org/wiki/Pocky_%26_Rocky" title="Pocky &amp; Rocky">Pocky &amp; Rocky</a></em> in North America.  Kiki Kai World, like its predecessors, is a scrolling shooter and is expected to strongly resemble previous entries in the official series. It has been described as having all the trappings of arcade classic including &#8220;fast, finger twitching shooter action&#8221;. It retains the traditional hand drawn 2D animation and over the top enemies, gigantic bosses, and special attacks that are a trademark of the series.   If I had more info and screens for this, I&#8217;d have it in the top 10.<span style="font-weight: bold"></span></li>
<li><span style="font-weight: bold">World of Goo</span>- At this point, I assume this is only slated to be a PC game for now, but it looks so cool, I just can&#8217;t help but mention it.  Seems a bit like Roco Loco in terms of style, but you need to see it for yourself. [<a href="http://2dboy.com/games.php">screens and video</a>]<span style="font-weight: bold"></span></li>
<li><span style="font-weight: bold">Mamonoro</span>- Japanese shooter developer G.rev (creators of Senko no Ronde, Border Down and Under Defeat), are co-developing the game with a group called Gulti (which is based off the team behind the Raiden series).  So far, it is only confirmed for the NAOMI arcade hardware (big brother of the Dreamcast), but a console port probably will follow.</li>
<li><span style="font-weight: bold">Illvelo</span> &#8211; Teamed with previous shmup releases Radilgy and Karous, Illvelo will be the third in a series of  cell-shaded shooters that have been relatively popular with Dreamcast fans.</li>
<li><span style="font-weight: bold">Two New PixelJunk Games</span> &#8211; PixelJunk just released an interesting 2D racing games, but has just released teasers for their next projects. Not much is known about these games other than <a href="http://feeds.feedburner.com/%7Er/gamesetwatch/%7E3/156054030/spotlight_pixeljunk_racers_q-g.php">some teaser images and speculation</a>.  I&#8217;m still interested.<span style="font-weight: bold"></span></li>
<li><span style="font-weight: bold">Exit &#8211; </span>This puzzle platformer was one of the few PSP games that caught my attention.   After disappointing sales on Sony&#8217;s troubled handheld, Exit is making the jump to the XBox Live Arcade where it can stretch out in high definition and get more exposure.</li>
</ul>
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		<title>Ikaruga and Rez HD Confirmed For XBox Live Arcade</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/ikaruga-and-rez-hd-confirmed-for-xbox-live-arcade.html</link>
		<comments>http://www.racketboy.com/retro/microsoft/xbla/2007/09/ikaruga-and-rez-hd-confirmed-for-xbox-live-arcade.html#comments</comments>
		<pubDate>Wed, 12 Sep 2007 10:47:01 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Shooters]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

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		<description><![CDATA[
There has been speculation and rumors about these two titles for quite a while, both Ikaruga and Rez have been officially announced for XBox Live Arcade.  That&#8217;s right, Microsoft has already shown off screens of the two games at their presentation at the Tokyo Game Show Pre-Show.
(see my previous XBLA rumor coverage: Rez / [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.racketboy.com/images/ikaruga-rez-xbla.jpg" alt="ikaruga-rez-xbla.jpg" /></p>
<p>There has been speculation and rumors about these two titles for quite a while, both <a href="http://www.racketboy.com/retro/2006/09/meta-review-ikaruga-dreamcast-gamecube.html">Ikaruga</a> and <a href="http://en.wikipedia.org/wiki/Rez">Rez</a> have been officially announced for XBox Live Arcade.  That&#8217;s right, Microsoft has already shown off screens of the two games at their presentation at the Tokyo Game Show Pre-Show.</p>
<p>(see my previous XBLA rumor coverage: <a href="http://www.racketboy.com/retro/2007/03/rez-may-be-coming-to-xbox-live-arcade.html">Rez</a> / <a href="http://www.racketboy.com/retro/2007/02/ikaruga-may-be-coming-to-xbox-live.html">Ikrauga</a>)</p>
<p><a href="http://digg.com/xbox_360/Ikaruga_and_Rez_HD_Confirmed_for_XBox_Live_Arcade"><img src="http://digg.com/img/badges/180x35-digg-button.gif" alt="Digg!" border="0" height="35" width="180" /></a></p>
<p><img src="http://www.racketboy.com/images/xbla-presentation.JPG" alt="xbla-presentation.JPG" /></p>
<p>As you can see from the slide, this is in addition to previously announced games such as <a href="http://www.joystiq.com/2007/03/06/mizuguchis-every-extend-extra-extreme-announced-for-xbla/">Every Extend Extra Extreme</a>, <a href="http://www.racketboy.com/retro/2007/02/review-trigger-heart-exelica-dreamcast.html">Trigger Heart Exelica</a>, <a href="http://www.joystiq.com/2007/05/23/exit-escapes-the-psp-to-xbox-live-arcade/">Exit</a> and <a href="http://www.joystiq.com/2007/06/15/joystiq-impressions-omega-five-xbla/">Omega Five</a>.  Truely, this is going to bee a shmuper&#8217;s paradise.</p>
<h3>Rez HD</h3>
<p>Rez HD should take full advantage of the 360 visual capabilities and should hopefully blow away even a <a href="http://www.racketboy.com/store/dreamcast-vga-cable-box.htm">VGA-equipped Dreamcast</a> in terms of high-resolution goodness.  Of course, it will support wide-screen and Dolby 5.1 surround sound.  You can see the full set of HD screenshots on my <a href="http://flickr.com/photos/racketboy/sets/72157601978399414/">Rez HD Flickr set</a></p>
<p><a href="http://www.flickr.com/photos/racketboy/1368494391/" title="Rez HD"><img src="http://farm2.static.flickr.com/1363/1368494391_56378010e8.jpg" alt="Rez HD" height="281" width="500" /></a></p>
<h3>Ikaruga</h3>
<p>Being a vertical shooter, Ikaruga will still be stuck with large black boxes on the side of TVs (unless screen rotate support is added), so you may not be able to enjoy as much of the shmups glory as with Rez HD. To be honest, I&#8217;m a little disappointed that they went with Ikaruga while ignoring it&#8217;s older sibling Radiant Silvergun.   As I mentioned in <a href="http://www.racketboy.com/forum/viewtopic.php?t=3366">the forum post</a>, Ikaruga is playable on the Dreamcast, Gamecube, and Wii, while Radiant Silvergun is still a Saturn exclusive. I guess that still gives Saturn owners something to brag about, but bringing the games to new players should be important.</p>
<p><img src="http://www.racketboy.com/images/ikaruga-xbla-1.jpg" alt="ikaruga-xbla-1.jpg" /></p>
<p>Note: The Ikaruga screenshot is just a mock-up based on existing ports.   At the time of this posting, the only real screenshot is available in the slide shown above.</p>
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		<title>Castle Crashers Update Video: Variety Of Multiplayer Options</title>
		<link>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html</link>
		<comments>http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html#comments</comments>
		<pubDate>Thu, 06 Sep 2007 01:31:23 +0000</pubDate>
		<dc:creator>racketboy</dc:creator>
				<category><![CDATA[Beatemups]]></category>
		<category><![CDATA[XBox Live Arcade]]></category>

		<guid isPermaLink="false">http://www.racketboy.com/retro/microsoft/xbla/2007/09/castle-crashers-update-video-variety-of-multiplayer-options.html</guid>
		<description><![CDATA[
It Should Be Worth The Wait
You may have noticed over the last few months, that I&#8217;m being a bit more selective when I hype up a new or upcoming retro-styled release.  And if you have been a racketboy.com reader long, you would also notice that Castle Crashers is one of the games I have [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.racketboy.com/images/castlecrashers-multi.jpg" alt="castlecrashers-multi.jpg" /></p>
<h3>It Should Be Worth The Wait</h3>
<p>You may have noticed over the last few months, that I&#8217;m being a bit more selective when I hype up a new or upcoming retro-styled release.  And if you have been a racketboy.com reader long, you would also notice that Castle Crashers is one of the games I have talked about most (which is especially surprising, since I don&#8217;t own an XBox 360).  Sure, part of that can be attributed to the fact that it has been <a href="http://www.racketboy.com/retro/2005/07/behemoths-next-game.html">over a year</a> since The Behemoth (of <a href="http://www.racketboy.com/retro/2005/09/my-love-affair-with-alien-hominid.html">Alien Hominid</a> &amp;  <a href="http://www.newgrounds.com/portal/view/254456">Dad N Me</a> fame) first revealed the game to us in Alpha form (which would inidicate it has probably been in developement for about two years now), but there is no denying that this game will be incredibly exciting for fans of old-school beatemups and hack-n-slashs.</p>
<h3>More Than Just A Hack-N-Slash</h3>
<p>As the 2008 release gets closer, The Behemoth has been gracious enough to show us more enticing parts of this XBox Live Arcade blockbuster-to-be.  As if the <a href="http://www.racketboy.com/retro/2006/06/review-guardian-heroes-sega-saturn.html">Guardian Heroes</a>-like, hack-and-slash-with-RPG-elements <a href="http://www.racketboy.com/retro/2007/03/castle-crashers-shown-off-at-gdc-07.html">adventure mode</a>  and the game&#8217;s slick and humorous style wasn&#8217;t enough to get old-school fans excited, we know have a glimpse into the additional multiplayer modes that Castle Crashers will offer.</p>
<p><img src="http://www.racketboy.com/images/castlecrashers-2.jpg" alt="castlecrashers-2.jpg" /></p>
<h3>Guardian Heroes Meets Powerstone (With Additional Quirky Goodness)</h3>
<p>The first competitive multiplayer mode The Behemoth showed off lets you duke it out against your friends while using your character&#8217;s specific powers.  The look and control is much like the main adventure mode of the game, but the gameplay is more like an arena fighter like <a href="http://www.racketboy.com/retro/2005/12/meta-review-power-stone-2-sega.html">Power Stone 2</a> or <a href="http://www.racketboy.com/retro/2006/10/meta-review-rakugaki-showtime.html">Rakugaki Showtime</a>.</p>
<p>Next up in the Castle Crashers multiplayer demo was a similar mode that involved shooting arrows at each other and hoarding power-ups.  This mode didn&#8217;t look quite as engaging, but it is unique and a little variety is always appreciated.   It&#8217;s rather strange, but this mode actually reminds me most of the Monkey Fight minigame from the Super Monkey Ball series.  You have very simple and identical attacks, but the quickness in picking up upgrades and agility can make all the difference in the outcome.</p>
<p>And finally, the Chicken Chase mode looks very out of the ordinary &#8212; but in a good way.  Chickens running around the arena act as huge power-ups (much like Power Stones) and let you beat the crap out of your opponent.  This mode could maybe use a little more depth, but still looks fun.</p>
<p>To see all the action and hear The Behemoth commentary, check out this video (feed subscribers may have to click through to see)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"><param name="allowScriptAccess" value="sameDomain" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=24307"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?mid=24307" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed></object></p>
<h3>The Behemoth &#8220;Gets It&#8221;</h3>
<p>The Behemoth is definately showing the industry that it understands how to bring old-school gameplay back to the mainstream and how to give a well-rounded multiplayer experience with both cooperative and competitive party gaming.  Never before have I felt the need to pick up an XBox 360.</p>
<h3><span style="font-weight: bold">Additional Links:</span></h3>
<p><a href="http://www.racketboy.com/retro/2006/06/castle-crashers-video-clips.html">Older Video Clips</a><br />
<a href="http://www.castlecrashers.com/screens/viewer.html">Additional Screenshots</a><br />
<a href="http://www.castlecrashers.com/">Official Website</a></p>
<p>Thanks to <a href="http://www.xblarcade.com/node/1100">XBLArcade.com</a> for pointing this video out!</p>
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